Khalni Heart Expedition

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Grazing Gladehart

Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.

Avenger of Zendikar

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

Seer’s Sundial

Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card.

Territorial Baloth

Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.

Groundswell

Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

Grazing Gladehart

Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.

Seer’s Sundial

Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card.

Rampaging Baloths

Trample
Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

Avenger of Zendikar

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

Seer’s Sundial

Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card.

Grazing Gladehart

Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.

Rampaging Baloths

Trample
Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

Baloth Woodcrasher

Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

Sporemound

Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.

Searing Blaze

Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker’s controller controls.
Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.

Lotus Cobra

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.

Searing Blaze

Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker’s controller controls.
Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.

Plated Geopede

First strike
Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.

Geyser Glider

Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.

Cosi’s Ravager

Landfall — Whenever a land enters the battlefield under your control, you may have Cosi’s Ravager deal 1 damage to target player or planeswalker.

Lotus Cobra

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.

Grazing Gladehart

Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.

Baloth Woodcrasher

Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

Searing Blaze

Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker’s controller controls.
Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.