Flying
Landfall — Whenever a land you control enters, Wave-Wing Elemental gets +2/+2 until end of turn.
Keyword: Landfall
Guul Draz Overseer
Flying
Landfall — Whenever a land you control enters, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
Akoum Firebird
Flying, haste
Akoum Firebird attacks each combat if able.
Landfall — Whenever a land you control enters, you may pay . If you do, return Akoum Firebird from your graveyard to the battlefield.
Scythe Leopard
Landfall — Whenever a land you control enters, Scythe Leopard gets +1/+1 until end of turn.
Retreat to Emeria
Landfall — Whenever a land you control enters, choose one —
• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.
Akoum Hellkite
Flying
Landfall — Whenever a land you control enters, Akoum Hellkite deals 1 damage to any target. If that land is a Mountain, Akoum Hellkite deals 2 damage instead.
Emeria Shepherd
Flying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Jaddi Offshoot
Defender
Landfall — Whenever a land you control enters, you gain 1 life.
Tunneling Geopede
Landfall — Whenever a land you control enters, Tunneling Geopede deals 1 damage to each opponent.
Retreat to Coralhelm
Landfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Grove Rumbler
Trample
Landfall — Whenever a land you control enters, Grove Rumbler gets +2/+2 until end of turn.
Ondu Greathorn
First strike
Landfall — Whenever a land you control enters, Ondu Greathorn gets +2/+2 until end of turn.
Geyserfield Stalker
Menace (This creature can’t be blocked except by two or more creatures.)
Landfall — Whenever a land you control enters, Geyserfield Stalker gets +2/+2 until end of turn.
Undergrowth Champion
If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.
Landfall — Whenever a land you control enters, put a +1/+1 counter on Undergrowth Champion.
Retreat to Kazandu
Landfall — Whenever a land you control enters, choose one —
• Put a +1/+1 counter on target creature.
• You gain 2 life.
Retreat to Valakut
Landfall — Whenever a land you control enters, choose one —
• Target creature gets +2/+0 until end of turn.
• Target creature can’t block this turn.
Makindi Sliderunner
Trample
Landfall — Whenever a land you control enters, Makindi Sliderunner gets +1/+1 until end of turn.
Murasa Ranger
Landfall — Whenever a land you control enters, you may pay . If you do, put two +1/+1 counters on Murasa Ranger.
Omnath, Locus of Rage
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.
Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.
Oran-Rief Hydra
Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
Snapping Gnarlid
Landfall — Whenever a land you control enters, Snapping Gnarlid gets +1/+1 until end of turn.
Guardian of Tazeem
Flying
Landfall — Whenever a land you control enters, tap target creature an opponent controls. If that land is an Island, that creature doesn’t untap during its controller’s next untap step.
Akoum Stonewaker
Landfall — Whenever a land you control enters, you may pay . If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
Retreat to Hagra
Landfall — Whenever a land you control enters, choose one —
• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.