Rampaging Baloths

Trample
Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

Emeria Angel

Flying
Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.

Mysteries of the Deep

Draw two cards.
Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.

Avenger of Zendikar

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

Seer’s Sundial

Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card.

Rest for the Weary

Target player gains 4 life.
Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.

Caustic Crawler

Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.

Snapping Creeper

Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.

Tomb Hex

Target creature gets -2/-2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.

Scrib Nibblers

: Exile the top card of target player’s library. If it’s a land card, you gain 1 life.
Landfall — Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.

Tideforce Elemental

, : You may tap or untap another target creature.
Landfall — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.

Fledgling Griffin

Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.

Searing Blaze

Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker’s controller controls.
Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.

Groundswell

Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

Admonition Angel

Flying
Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners’ control.

Cosi’s Ravager

Landfall — Whenever a land enters the battlefield under your control, you may have Cosi’s Ravager deal 1 damage to target player or planeswalker.

Calcite Snapper

Shroud (This creature can’t be the target of spells or abilities.)
Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper’s power and toughness until end of turn.

Emeria Angel

Flying
Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.

Surrakar Marauder

Landfall — Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Territorial Baloth

Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.

Sunspring Expedition

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.

Lotus Cobra

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.

Steppe Lynx

Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.

Grazing Gladehart

Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.

Bloodghast

Bloodghast can’t block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.