Islandwalk, swampwalk (This creature can’t be blocked if defending player controls an Island or a Swamp)
Whenever The Milling Runner deals combat damage to a player, target player mills three cards.
Ready to run (You can have two commanders if both have ready to run.)
Keyword: Landwalk
Adrestia
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
Adrestia
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
Stonybrook Banneret
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost less to cast.
Cold-Eyed Selkie
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Cold-Eyed Selkie
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Stormtide Leviathan
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can’t attack.
Inkwell Leviathan
Trample
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Shroud (This creature can’t be the target of spells or abilities.)
Cold-Eyed Selkie
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Inkwell Leviathan
Trample
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Shroud (This creature can’t be the target of spells or abilities.)
Cold-Eyed Selkie
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Wrexial, the Risen Deep
Islandwalk, swampwalk (This creature can’t be blocked as long as defending player controls an Island or a Swamp.)
Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player’s graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Inkfathom Divers
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
When Inkfathom Divers enters, look at the top four cards of your library, then put them back in any order.
Cold-Eyed Selkie
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Inkwell Leviathan
Trample
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Shroud (This creature can’t be the target of spells or abilities.)
Cold-Eyed Selkie
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Inkwell Leviathan
Trample
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Shroud (This creature can’t be the target of spells or abilities.)
Meandering Towershell
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
Enclave Elite
Multikicker (You may pay an additional
any number of times as you cast this spell.)
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Enclave Elite enters with a +1/+1 counter on it for each time it was kicked.
River Boa
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
: Regenerate River Boa.
Wrexial, the Risen Deep
Islandwalk, swampwalk (This creature can’t be blocked as long as defending player controls an Island or a Swamp.)
Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player’s graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
River Boa
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
: Regenerate River Boa.
Inkwell Leviathan
Trample
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Shroud (This creature can’t be the target of spells or abilities.)
Cold-Eyed Selkie
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.