Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Harbor Serpent can’t attack unless there are five or more Islands on the battlefield.
Keyword: Landwalk
Stormtide Leviathan
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can’t attack.
Lurking Crocodile
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Harbor Serpent
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Harbor Serpent can’t attack unless there are five or more Islands on the battlefield.
Wrexial, the Risen Deep
Islandwalk, swampwalk (This creature can’t be blocked as long as defending player controls an Island or a Swamp.)
Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player’s graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Stormtide Leviathan
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can’t attack.
Merfolk Spy
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.
Harbor Serpent
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Harbor Serpent can’t attack unless there are five or more Islands on the battlefield.
River Boa
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
: Regenerate River Boa.
Inkwell Leviathan
Trample
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Shroud (This creature can’t be the target of spells or abilities.)
Cold-Eyed Selkie
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Sygg, River Guide
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
: Target Merfolk you control gains protection from the color of your choice until end of turn.
Merrow Harbinger
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
When Merrow Harbinger enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Inkfathom Divers
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
When Inkfathom Divers enters, look at the top four cards of your library, then put them back in any order.
Rootwater Commando
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Rootwater Commando
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Zombie Musher
Snow landwalk (This creature can’t be blocked as long as defending player controls a snow land.)
: Regenerate Zombie Musher. (
can be paid with one mana from a snow source.)
Dryad Sophisticate
Nonbasic landwalk (This creature can’t be blocked as long as defending player controls a nonbasic land.)
River Bear
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
River Bear
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Benthic Behemoth
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Bull Hippo
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Bull Hippo
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Benthic Behemoth
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)