Menace
When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner’s library third from the top.
Keyword: Menace
Massacre Girl
Menace
When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
God-Eternal Bontu
Menace
When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner’s library third from the top.
Dreadmalkin
Menace (This creature can’t be blocked except by two or more creatures.)
, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.
Iron Bully
Menace (This creature can’t be blocked except by two or more creatures.)
When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
Rakdos Trumpeter
Menace (This creature can’t be blocked except by two or more creatures.)
: Rakdos Trumpeter gets +2/+0 until end of turn.
Ghor-Clan Wrecker
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Menace (This creature can’t be blocked except by two or more creatures.)
Pestilent Spirit
Menace, deathtouch
Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Yennett, Cryptic Sovereign
Flying, vigilance, menace
Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its converted mana cost is odd. If you don’t cast it, draw a card.
Rot Hulk
Menace
When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
Loyal Subordinate
Menace
Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
Rot Hulk
Menace
When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
Kraul Raider
Menace (This creature can’t be blocked except by two or more creatures.)
Dimir Spybug
Flying
Menace (This creature can’t be blocked except by two or more creatures.)
Whenever you surveil, put a +1/+1 counter on Dimir Spybug.
Loyal Subordinate
Menace
Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
Yennett, Cryptic Sovereign
Flying, vigilance, menace
Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its converted mana cost is odd. If you don’t cast it, draw a card.
Brawl-Bash Ogre
Menace (This creature can’t be blocked except by two or more creatures.)
Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.
Two-Headed Zombie
Menace (This creature can’t be blocked except by two or more creatures.)
Boggart Brute
Menace (This creature can’t be blocked except by two or more creatures.)
Ikra Shidiqi, the Usurper
Menace
Whenever a creature you control deals combat damage to a player, you gain life equal to that creature’s toughness.
Partner (You can have two commanders if both have partner.)
Stronghold Confessor
Kicker (You may pay an additional as you cast this spell.)
Menace (This creature can’t be blocked except by two or more creatures.)
If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it.
Josu Vess, Lich Knight
Kicker (You may pay an additional as you cast this spell.)
Menace
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
Josu Vess, Lich Knight
Kicker (You may pay an additional as you cast this spell.)
Menace
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
Ire Shaman
Menace (This creature can’t be blocked except by two or more creatures.)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.
Tomb Robber
Menace
, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)