Puresteel Paladin

Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft — Equipment you control have equip as long as you control three or more artifacts.

Razorfield Rhino

Metalcraft — Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.

Spiraling Duelist

Metalcraft — Spiraling Duelist has double strike as long as you control three or more artifacts.

Mirran Mettle

Target creature gets +2/+2 until end of turn.
Metalcraft — That creature gets +4/+4 until end of turn instead if you control three or more artifacts.

Spire Serpent

Defender
Metalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn’t have defender.

Ardent Recruit

Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.

Concussive Bolt

Concussive Bolt deals 4 damage to target player or planeswalker.
Metalcraft — If you control three or more artifacts, creatures controlled by that player or by that planeswalker’s controller can’t block this turn.

Kuldotha Phoenix

Flying, haste
Metalcraft — : Return Kuldotha Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control three or more artifacts.

Mox Opal

Metalcraft — : Add one mana of any color. Activate this ability only if you control three or more artifacts.

Lumengrid Drake

Flying
Metalcraft — When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner’s hand.

Galvanic Blast

Galvanic Blast deals 2 damage to any target.
Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.

Etched Champion

Metalcraft — Etched Champion has protection from all colors as long as you control three or more artifacts.

Blade-Tribe Berserkers

Metalcraft — When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.

Snapsail Glider

Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts.

Auriok Sunchaser

Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.

Argent Sphinx

Flying
Metalcraft — : Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.

Chrome Steed

Metalcraft — Chrome Steed gets +2/+2 as long as you control three or more artifacts.

Dispense Justice

Target player sacrifices an attacking creature.
Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts.

Vedalken Certarch

Metalcraft — : Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts.

Molten Psyche

Each player shuffles the cards from their hand into their library, then draws that many cards.
Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.

Rusted Relic

Metalcraft — Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts.

Ezuri’s Brigade

Metalcraft — As long as you control three or more artifacts, Ezuri’s Brigade gets +4/+4 and has trample.

Carapace Forger

Metalcraft — Carapace Forger gets +2/+2 as long as you control three or more artifacts.

Auriok Edgewright

Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.

Screeching Silcaw

Flying
Metalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player mills four cards.