Skola Grovedancer

Whenever a land card is put into your graveyard from anywhere, you gain 1 life.
: Mill a card.

Tymaret Calls the Dead

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
III — You gain X life and scry X, where X is the number of Zombies you control.

Towering-Wave Mystic

Whenever Towering-Wave Mystic deals damage, target player mills that many cards.

Ashiok, Sculptor of Fears

+2: Draw a card. Each player mills two cards.
−5: Put target creature card from a graveyard onto the battlefield under your control.
−11: Gain control of all creatures target opponent controls.

Mire Triton

Deathtouch
When Mire Triton enters the battlefield, mill two cards and you gain 2 life.

Devourer of Memory

Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can’t be blocked this turn.
: Mill a card.

Sphinx Mindbreaker

Flying
When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards.

Sweet Oblivion

Target player mills four cards.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Tymaret Calls the Dead

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
III — You gain X life and scry X, where X is the number of Zombies you control.

Sage of Mysteries

Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards.

Acolyte of Affliction

When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.

Tymaret Calls the Dead

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
III — You gain X life and scry X, where X is the number of Zombies you control.

Venomous Hierophant

Deathtouch
When Venomous Hierophant enters the battlefield, mill three cards.

Golgari Thug

When Golgari Thug dies, put target creature card from your graveyard on top of your library.
Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)

Life from the Loam

Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Jace, Wielder of Mysteries

If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.

Ashiok, Dream Render

Spells and abilities your opponents control can’t cause their controller to search their library.
−1: Target player mills four cards. Then exile each opponent’s graveyard.

Crow of Dark Tidings

Flying
When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)

Millstone

, : Target player mills two cards.

Fascination

Choose one —
• Each player draws X cards.
• Each player mills X cards.

Compelling Argument

Target player mills five cards.
Cycling (, Discard this card: Draw a card.)

Hedron Crab

Landfall — Whenever a land enters the battlefield under your control, target player mills three cards.

Sewer Nemesis

As Sewer Nemesis enters the battlefield, choose a player.
Sewer Nemesis’s power and toughness are each equal to the number of cards in the chosen player’s graveyard.
Whenever the chosen player casts a spell, that player mills a card.

Memory Erosion

Whenever an opponent casts a spell, that player mills two cards.

Dreadwaters

Target player mills X cards, where X is the number of lands you control.