Enter the God-Eternals

Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass 4. (Put four +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)

Enter the God-Eternals

Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass 4. (Put four +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)

Jace, Wielder of Mysteries

If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.

Ashiok, Dream Render

Spells and abilities your opponents control can’t cause their controller to search their library.
−1: Target player mills four cards. Then exile each opponent’s graveyard.

Enter the God-Eternals

Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass 4. (Put four +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)

Ashiok, Dream Render

Spells and abilities your opponents control can’t cause their controller to search their library.
−1: Target player mills four cards. Then exile each opponent’s graveyard.

Jace, Wielder of Mysteries

If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.

Bond of Insight

Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.

Jace, Wielder of Mysteries

If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.

Persistent Petitioners

, : Target player mills a card.
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.

Wall of Lost Thoughts

Defender
When Wall of Lost Thoughts enters the battlefield, target player mills four cards.

Screaming Shield

Equipped creature gets +0/+3 and has “, : Target player mills three cards.”
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Lethe Lake

At the beginning of your upkeep, mill ten cards.
Whenever you roll , target player mills ten cards.

Windriddle Palaces

Players play with the top card of their libraries revealed.
You may play lands and cast spells from the top of any player’s library.
Whenever you roll , each player mills a card.

Nephalia

At the beginning of your end step, mill seven cards. Then return a card at random from your graveyard to your hand.
Whenever you roll , return target card from your graveyard to your hand.

Tasigur, the Golden Fang

Delve (Each card you exile from your graveyard while casting this spell pays for .)
: Mill two cards, then return a nonland card of an opponent’s choice from your graveyard to your hand.

Grave Strength

Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.

Life from the Loam

Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Tasigur, the Golden Fang

Delve (Each card you exile from your graveyard while casting this spell pays for .)
: Mill two cards, then return a nonland card of an opponent’s choice from your graveyard to your hand.

Golgari Thug

When Golgari Thug dies, put target creature card from your graveyard on top of your library.
Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)

Crow of Dark Tidings

Flying
When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)

Deranged Assistant

, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)

Golgari Brownscale

When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Dakmor Salvage

Dakmor Salvage enters the battlefield tapped.
: Add .
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)