Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner’s library instead.
Keyword: Protection
Skylasher
Flash
This spell can’t be countered.
Reach, protection from blue
Lavinia of the Tenth
Protection from red
When Lavinia of the Tenth enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can’t attack or block and their activated abilities can’t be activated.)
Blood Baron of Vizkopa
Lifelink, protection from white and from black
As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.
Teysa, Envoy of Ghosts
Vigilance, protection from creatures
Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
Woodlot Crawler
Forestwalk (This creature can’t be blocked as long as defending player controls a Forest.)
Protection from green
Silver Knight
First strike, protection from red
Blood Knight
First strike, protection from white
Black Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything white.)
Knight of Infamy
Protection from white (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything white.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Knight of Glory
Protection from black (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything black.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Midnight Duelist
Protection from Vampires
Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters, return target creature card from your graveyard to the battlefield.
Sphinx of the Steel Wind
Flying, first strike, vigilance, lifelink, protection from red and from green
Grave Bramble
Defender, protection from Zombies
Elite Inquisitor
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
Elite Inquisitor
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
Mirran Crusader
Double strike, protection from black and from green
Animar, Soul of Elements
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
Animar, Soul of Elements
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
Akroma, Angel of Fury
This spell can’t be countered.
Flying, trample, protection from white and from blue
: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph (You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Vulshok Refugee
Protection from red
White Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything black.)
Silver Knight
First strike, protection from red