Whirling Dervish

Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Knight of Stromgald

Protection from white
: Knight of Stromgald gains first strike until end of turn.
: Knight of Stromgald gets +1/+0 until end of turn.

Whirling Dervish

Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Wildfire Emissary

Protection from white
: Wildfire Emissary gets +1/+0 until end of turn.

Black Knight

First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything white.)

Ivory Guardians

Protection from red
Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.

Knight of Stromgald

Protection from white
: Knight of Stromgald gains first strike until end of turn.
: Knight of Stromgald gets +1/+0 until end of turn.

White Knight

First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything black.)

Whirling Dervish

Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Black Knight

First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything white.)

Order of the White Shield

Protection from black
: Order of the White Shield gains first strike until end of turn.
: Order of the White Shield gets +1/+0 until end of turn.

Whirling Dervish

Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Spirit of the Night

Flying, trample, haste, protection from black
Spirit of the Night has first strike as long as it’s attacking.

Wildfire Emissary

Protection from white
: Wildfire Emissary gets +1/+0 until end of turn.

Subterranean Spirit

Protection from red
: Subterranean Spirit deals 1 damage to each creature without flying.