Basri’s Lieutenant

Vigilance, protection from multicolored
When Basri’s Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Basri’s Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

White Knight

First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything black.)

Scryb Ranger

Flash (You may cast this spell any time you could cast an instant.)
Flying, protection from blue
Return a Forest you control to its owner’s hand: Untap target creature. Activate this ability only once each turn.

Old Fogey

Phasing, cumulative upkeep , echo , fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2

Goblin Piledriver

Protection from blue (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

Phantom Centaur

Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.

Louvaq, the Aberrant

Protection from modified creatures (Modified creatures have a power, toughness, or ability different than their printed versions.)
At the beginning of each player’s end step, you may put a +1/+1 counter on target creature that player controls.

Goblin Piledriver

Protection from blue (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

Frenemy of the Guildpact

Protection from enemy-colored multicolored (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything that’s two enemy colors, such as blue and green.)

Animar, Soul of Elements

Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

Kor Firewalker

Protection from red
Whenever a player casts a red spell, you may gain 1 life.

Black Knight

First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything white.)

Wildfire Emissary

Protection from white
: Wildfire Emissary gets +1/+0 until end of turn.

Stonecoil Serpent

Reach, trample, protection from multicolored
Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.

Stonecoil Serpent

Reach, trample, protection from multicolored
Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.

Stonecoil Serpent

Reach, trample, protection from multicolored
Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.

Archon of Absolution

Flying
Protection from white (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can’t attack you or a planeswalker you control unless their controller pays for each of those creatures.

Stonecoil Serpent

Reach, trample, protection from multicolored
Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.

Shifting Ceratops

This spell can’t be countered.
Protection from blue (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.

Cerulean Drake

Flying
Protection from red (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice Cerulean Drake: Counter target spell that targets you.

Apostle of Purifying Light

Protection from black (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)
: Exile target card from a graveyard.

Shifting Ceratops

This spell can’t be countered.
Protection from blue (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.

Unchained Berserker

Protection from white (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Unchained Berserker gets +2/+0 as long as it’s attacking.

Shifting Ceratops

This spell can’t be countered.
Protection from blue (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.