Soltari Monk

Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)

The Cinematic Phoenix

Flying, haste, protection from red
, : Return target legendary creature card from your graveyard to the battlefield.
Tap six untapped creatures you control: Return The Cinematic Phoenix from your graveyard to the battlefield. If you tapped six legendary creatures this way, you win the game.

Sparkhunter Masticore

As an additional cost to cast this spell, discard a card.
Protection from planeswalkers
: Sparkhunter Masticore deals 1 damage to target planeswalker.
: Sparkhunter Masticore gains indestructible until end of turn.

Baneslayer Angel

Flying, first strike, lifelink, protection from Demons and from Dragons

Sparkhunter Masticore

As an additional cost to cast this spell, discard a card.
Protection from planeswalkers
: Sparkhunter Masticore deals 1 damage to target planeswalker.
: Sparkhunter Masticore gains indestructible until end of turn.

Sparkhunter Masticore

As an additional cost to cast this spell, discard a card.
Protection from planeswalkers
: Sparkhunter Masticore deals 1 damage to target planeswalker.
: Sparkhunter Masticore gains indestructible until end of turn.

Basri’s Lieutenant

Vigilance, protection from multicolored
When Basri’s Lieutenant enters, put a +1/+1 counter on target creature you control.
Whenever Basri’s Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

Sparkhunter Masticore

As an additional cost to cast this spell, discard a card.
Protection from planeswalkers
: Sparkhunter Masticore deals 1 damage to target planeswalker.
: Sparkhunter Masticore gains indestructible until end of turn.

Basri’s Lieutenant

Vigilance, protection from multicolored
When Basri’s Lieutenant enters, put a +1/+1 counter on target creature you control.
Whenever Basri’s Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

Basri’s Lieutenant

Vigilance, protection from multicolored
When Basri’s Lieutenant enters, put a +1/+1 counter on target creature you control.
Whenever Basri’s Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

Baneslayer Angel

Flying, first strike, lifelink, protection from Demons and from Dragons

Sparkhunter Masticore

As an additional cost to cast this spell, discard a card.
Protection from planeswalkers
: Sparkhunter Masticore deals 1 damage to target planeswalker.
: Sparkhunter Masticore gains indestructible until end of turn.

Baneslayer Angel

Flying, first strike, lifelink, protection from Demons and from Dragons

Basri’s Lieutenant

Vigilance, protection from multicolored
When Basri’s Lieutenant enters, put a +1/+1 counter on target creature you control.
Whenever Basri’s Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

Baneslayer Angel

Flying, first strike, lifelink, protection from Demons and from Dragons

Baneslayer Angel

Flying, first strike, lifelink, protection from Demons and from Dragons

White Knight

First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything black.)

Scryb Ranger

Flash
Flying, protection from blue
Return a Forest you control to its owner’s hand: Untap target creature. Activate only once each turn.

Black Knight

First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything white.)

Phantom Centaur

Protection from black
Phantom Centaur enters with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.

Louvaq, the Aberrant

Protection from modified creatures (Modified creatures have a power, toughness, or ability different than their printed versions.)
At the beginning of each player’s end step, you may put a +1/+1 counter on target creature that player controls.

Phantom Centaur

Protection from black
Phantom Centaur enters with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.