Riftmarked Knight

Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
When the last time counter is removed from Riftmarked Knight while it’s exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.

Akroma, Angel of Fury

This spell can’t be countered.
Flying, trample, protection from white and from blue
: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Whirling Dervish

Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Soltari Priest

Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whirling Dervish

Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Whirling Dervish

Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Soltari Priest

Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)

Soltari Priest

Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)

Soltari Priest

Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)

Tivadar of Thorn

First strike, protection from red
When Tivadar of Thorn enters the battlefield, destroy target Goblin.

Scragnoth

This spell can’t be countered.
Protection from blue

Wildfire Emissary

Protection from white
: Wildfire Emissary gets +1/+0 until end of turn.

Whirling Dervish

Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Scryb Ranger

Flash (You may cast this spell any time you could cast an instant.)
Flying, protection from blue
Return a Forest you control to its owner’s hand: Untap target creature. Activate this ability only once each turn.

Soltari Priest

Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)

Mystic Enforcer

Protection from black
Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.

White Shield Crusader

Protection from black
: White Shield Crusader gains flying until end of turn.
: White Shield Crusader gets +1/+0 until end of turn.

Ronom Hulk

Protection from snow
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Stromgald Crusader

Protection from white
: Stromgald Crusader gains flying until end of turn.
: Stromgald Crusader gets +1/+0 until end of turn.

Petrified Wood-Kin

This spell can’t be countered.
Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
Protection from instants

Paladin en-Vec

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can’t be blocked, targeted, dealt damage, or enchanted by anything black or red.)