Dreamdew Entrancer

Reach
When Dreamdew Entrancer enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.

Lumra, Bellow of the Woods

Vigilance, reach
Lumra, Bellow of the Woods’s power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.

Scrapshooter

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)
Reach
When Scrapshooter enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.

Lumra, Bellow of the Woods

Vigilance, reach
Lumra, Bellow of the Woods’s power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.

Finneas, Ace Archer

Vigilance, reach
Whenever Finneas, Ace Archer attacks, put a +1/+1 counter on each other creature you control that’s a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.

The Odd Acorn Gang

Menace, trample, reach
Squirrels you control have “: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery.”
Whenever one or more Squirrels you control deal combat damage to a player, draw a card.

Lumra, Bellow of the Woods

Vigilance, reach
Lumra, Bellow of the Woods’s power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.

Finneas, Ace Archer

Vigilance, reach
Whenever Finneas, Ace Archer attacks, put a +1/+1 counter on each other creature you control that’s a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.

Stickytongue Sentinel

Reach
When Stickytongue Sentinel enters, return up to one other target permanent you control to its owner’s hand.

Treetop Sentries

Reach
When Treetop Sentries enters, you may forage. If you do, draw a card. (To forage, exile three cards from your graveyard or sacrifice a Food.)

The Odd Acorn Gang

Menace, trample, reach
Squirrels you control have “: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery.”
Whenever one or more Squirrels you control deal combat damage to a player, draw a card.

Skyfisher Spider

Reach
When Skyfisher Spider enters, you may sacrifice another creature. When you do, destroy target nonland permanent.
When Skyfisher Spider dies, you may gain 1 life for each creature card in your graveyard. If you do, exile Skyfisher Spider from your graveyard.

Kodama of the East Tree

Reach
Whenever another permanent you control enters, if it wasn’t put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)

Fecund Greenshell

Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever Fecund Greenshell or another creature you control with toughness greater than its power enters, look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.

Poison-Tip Archer

Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.

Lilysplash Mentor

Reach
: Exile another target creature you control, then return it to the battlefield under its owner’s control with a +1/+1 counter on it. Activate only as a sorcery.

Scrapshooter

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)
Reach
When Scrapshooter enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.

Clifftop Lookout

Reach
When Clifftop Lookout enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.

Palazzo Archers

Reach
Whenever a creature with flying attacks you or a planeswalker you control, Palazzo Archers deals damage equal to its power to that creature.

Palazzo Archers

Reach
Whenever a creature with flying attacks you or a planeswalker you control, Palazzo Archers deals damage equal to its power to that creature.

Escarpment Fortress

Defender (This creature can’t attack.)
Reach (This creature can block creatures with flying.)
Other creatures you control get +1/+0.
Whenever you attack with two or more creatures, draw a card.

Towering Viewpoint

Defender, reach
Leap of Faith — : Target creature gains flying until end of turn.