Gruul Spellbreaker

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
As long as it’s your turn, you and Gruul Spellbreaker have hexproof.

Clamor Shaman

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever Clamor Shaman attacks, target creature an opponent controls can’t block this turn.

Ghor-Clan Wrecker

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Menace (This creature can’t be blocked except by two or more creatures.)

Rampaging Rendhorn

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Zhur-Taa Goblin

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Skarrgan Hellkite

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Flying
: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it.

Ravager Wurm

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
When Ravager Wurm enters the battlefield, choose up to one —
• Ravager Wurm fights target creature you don’t control.
• Destroy target land with an activated ability that isn’t a mana ability.

Wrecking Beast

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample

Ravager Wurm

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
When Ravager Wurm enters the battlefield, choose up to one —
• Ravager Wurm fights target creature you don’t control.
• Destroy target land with an activated ability that isn’t a mana ability.

Gruul Spellbreaker

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
As long as it’s your turn, you and Gruul Spellbreaker have hexproof.

Gruul Beastmaster

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster’s power.

Gruul Spellbreaker

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
As long as it’s your turn, you and Gruul Spellbreaker have hexproof.