Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.
+2: Scry 1.
−2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Keyword: Scry
Samut, Tyrant Smasher
Creatures you control have haste.
−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Samut, Tyrant Smasher
Creatures you control have haste.
−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Jaya’s Greeting
Jaya’s Greeting deals 3 damage to target creature. Scry 1.
Ral, Storm Conduit
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.
+2: Scry 1.
−2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Wall of Runes
Defender (This creature can’t attack.)
When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Samut, Tyrant Smasher
Creatures you control have haste.
−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Tenth District Legionnaire
Haste
Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
Prison Realm
When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield.
When Prison Realm enters the battlefield, scry 1.
Tamiyo’s Epiphany
Scry 4, then draw two cards.
Burning Prophet
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
Samut, Tyrant Smasher
Creatures you control have haste.
−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Ral, Storm Conduit
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.
+2: Scry 1.
−2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Samut’s Sprint
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Mana Geode
When Mana Geode enters the battlefield, scry 1.
: Add one mana of any color.
Isolated Watchtower
: Add .
, : Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate this ability only if an opponent controls at least two more lands than you.
Eyes Everywhere
At the beginning of your upkeep, scry 1.
: Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery.
Storm Strike
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Sage’s Row Savant
When Sage’s Row Savant enters the battlefield, scry 2.
Precognitive Perception
Draw three cards.
Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
Precognitive Perception
Draw three cards.
Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
Senate Griffin
Flying
When Senate Griffin enters the battlefield, scry 1.
Sphinx of Foresight
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
Flying
At the beginning of your upkeep, scry 1.
Sphinx of Foresight
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
Flying
At the beginning of your upkeep, scry 1.
Undercity Scavenger
When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.