Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Draw a card.
Keyword: Scry
Zhalfirin Void
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add .
Zhalfirin Void
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add .
Temple of Epiphany
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
: Add or .
Llanowar Empath
When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it’s a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Gods Willing
Target creature you control gains protection from the color of your choice until end of turn. (It can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Everythingamajig
, : Scry 2.
, , Pay 1 life: Create a 0/1 white Goat creature token.
, , Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
Very Cryptic Command
Choose two —
• Scry 3.
• Create a 2/2 black Rogue creature token with menace.
• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
• Return all artifacts target player controls to their owner’s hand.
Condescend
Counter target spell unless its controller pays . Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Dissolve
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Draw a card.
Sheltering Light
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say “destroy” don’t destroy the creature.)
Sentinel Totem
When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
, Exile Sentinel Totem: Exile all cards from all graveyards.
Treasure Map // Treasure Cove
Perilous Voyage
Return target nonland permanent you don’t control to its owner’s hand. If its converted mana cost was 2 or less, scry 2.
Path of Ancestry
Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Nissa, Steward of Elements
+2: Scry 2.
0: Look at the top card of your library. If it’s a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They’re still lands.
Jace, Unraveler of Secrets
+1: Scry 1, then draw a card.
−2: Return target creature to its owner’s hand.
−8: You get an emblem with “Whenever an opponent casts their first spell each turn, counter that spell.”
Sifter Wurm
Trample
When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card’s converted mana cost.
Reason // Believe
Sunset Pyramid
Sunset Pyramid enters the battlefield with three brick counters on it.
, , Remove a brick counter from Sunset Pyramid: Draw a card.
, : Scry 1.
The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that’s a copy of it, except it’s a 4/4 black Zombie.
When The Scarab God dies, return it to its owner’s hand at the beginning of the next end step.
Riddleform
Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.
: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that’s a copy of it, except it’s a 4/4 black Zombie.
When The Scarab God dies, return it to its owner’s hand at the beginning of the next end step.