Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Keyword: Scry
Battlewise Hoplite
Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Spark Jolt
Spark Jolt deals 1 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Temple of Mystery
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
: Add
or
.
Prescient Chimera
Flying
Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Thassa, God of the Sea
Indestructible
As long as your devotion to blue is less than five, Thassa isn’t a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can’t be blocked this turn.
Rage of Purphoros
Rage of Purphoros deals 4 damage to target creature. It can’t be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Dissolve
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Temple of Silence
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
: Add
or
.
Temple of Triumph
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
: Add
or
.
Temple of Abandon
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add
or
.
Aqueous Form
Enchant creature
Enchanted creature can’t be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Voyage’s End
Return target creature to its owner’s hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Titan’s Strength
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Artisan’s Sorrow
Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Witches’ Eye
Equipped creature has “,
: Scry 1.” (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Equip
Gods Willing
Target creature you control gains protection from the color of your choice until end of turn. (It can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Stand Firm
Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
New Benalia
New Benalia enters the battlefield tapped.
When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add
.
Magma Jet
Magma Jet deals 2 damage to any target. Scry 2.
Serum Visions
Draw a card. Scry 2.
Magma Jet
Magma Jet deals 2 damage to any target. Scry 2.
Augury Owl
Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Quicksilver Sea
When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Whenever you roll , reveal the top card of your library. You may play it without paying its mana cost.