Battlewise Hoplite

Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Titan’s Strength

Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Gods Willing

Target creature you control gains protection from the color of your choice until end of turn. (It can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.

Titan’s Strength

Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Tenth District Legionnaire

Haste
Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.

Jaheira, Insightful Harper

Hexproof from artifacts and enchantments
When this creature specializes, destroy up to one target artifact or enchantment. Scry 2.

Bronze Walrus

When Bronze Walrus enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
: Add one mana of any color.

Goggles of Night

Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

A-Goggles of Night

Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Krydle of Baldur’s Gate

Whenever Krydle of Baldur’s Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.
Whenever you attack, you may pay . If you do, target creature can’t be blocked this turn.

Guiding Bolt

Destroy target creature with power 4 or greater.
Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Lizardfolk Librarians

Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
When Lizardfolk Librarians enters the battlefield, scry 2.

Nefarious Imp

Flying
Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Trelasarra, Moon Dancer

Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Lapis Orb of Dragonkind

: Add . When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Contact Other Plane

Roll a d20.
1—9 | Draw two cards.
10—19 | Scry 2, then draw two cards.
20 | Scry 3, then draw three cards.

Spined Megalodon

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

A-Krydle of Baldur’s Gate

Whenever Krydle of Baldur’s Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.
Whenever you attack, target creature can’t be blocked this turn.

Sigiled Starfish

: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Oji, the Exquisite Blade

When Oji, the Exquisite Blade enters, you gain 2 life and scry 2.
Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner’s control.