Saheeli Rai

+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.
−2: Create a token that’s a copy of target artifact or creature you control, except it’s an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
−7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library.

Veteran Motorist

When Veteran Motorist enters the battlefield, scry 2.
Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.

Skywhaler’s Shot

Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Hidden Stockpile

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
, Sacrifice a creature: Scry 1.

Aether Theorist

When Aether Theorist enters the battlefield, you get (three energy counters).
, Pay : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Lifecrafter’s Bestiary

At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay . If you do, draw a card.

Eager Construct

When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Select for Inspection

Return target tapped creature to its owner’s hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Contraband Kingpin

Lifelink
Whenever an artifact enters the battlefield under your control, scry 1.

Retreat to Coralhelm

Landfall — Whenever a land enters the battlefield under your control, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Jace, Mirror Mage

Kicker
When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that’s a copy of Jace, Mirror Mage except it’s not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card’s converted mana cost from Jace, Mirror Mage.

Jace, Mirror Mage

Kicker
When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that’s a copy of Jace, Mirror Mage except it’s not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card’s converted mana cost from Jace, Mirror Mage.

Jace, Mirror Mage

Kicker
When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that’s a copy of Jace, Mirror Mage except it’s not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card’s converted mana cost from Jace, Mirror Mage.

Inscription of Insight

Kicker
Choose one. If this spell was kicked, choose any number instead.
• Return up to two target creatures to their owners’ hands.
• Scry 2, then draw two cards.
• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.

Inscription of Insight

Kicker
Choose one. If this spell was kicked, choose any number instead.
• Return up to two target creatures to their owners’ hands.
• Scry 2, then draw two cards.
• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.

Jace, Mirror Mage

Kicker
When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that’s a copy of Jace, Mirror Mage except it’s not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card’s converted mana cost from Jace, Mirror Mage.

Cascade Seer

When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Inscription of Insight

Kicker
Choose one. If this spell was kicked, choose any number instead.
• Return up to two target creatures to their owners’ hands.
• Scry 2, then draw two cards.
• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.

Anticognition

Counter target creature or planeswalker spell unless its controller pays . If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.

Fated Return

Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it’s your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Draw a card.

The Scarab God

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that’s a copy of it, except it’s a 4/4 black Zombie.
When The Scarab God dies, return it to its owner’s hand at the beginning of the next end step.