At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay . If you do, draw a card.
Keyword: Scry
Aether Theorist
When Aether Theorist enters, you get (three energy counters).
, Pay
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Eager Construct
When Eager Construct enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Contraband Kingpin
Lifelink
Whenever an artifact you control enters, scry 1.
Inscription of Insight
Kicker
Choose one. If this spell was kicked, choose any number instead.
• Return up to two target creatures to their owners’ hands.
• Scry 2, then draw two cards.
• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Jace, Mirror Mage
Kicker
When Jace, Mirror Mage enters, if Jace was kicked, create a token that’s a copy of Jace, Mirror Mage, except it’s not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card’s mana value from Jace, Mirror Mage.
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Path of Ancestry
Path of Ancestry enters tapped.
: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Serum Visions
Draw a card. Scry 2.
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Path of Ancestry
Path of Ancestry enters tapped.
: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Inscription of Insight
Kicker
Choose one. If this spell was kicked, choose any number instead.
• Return up to two target creatures to their owners’ hands.
• Scry 2, then draw two cards.
• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Jace, Mirror Mage
Kicker
When Jace, Mirror Mage enters, if Jace was kicked, create a token that’s a copy of Jace, Mirror Mage, except it’s not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card’s mana value from Jace, Mirror Mage.
Inscription of Insight
Kicker
Choose one. If this spell was kicked, choose any number instead.
• Return up to two target creatures to their owners’ hands.
• Scry 2, then draw two cards.
• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Jace, Mirror Mage
Kicker
When Jace, Mirror Mage enters, if Jace was kicked, create a token that’s a copy of Jace, Mirror Mage, except it’s not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card’s mana value from Jace, Mirror Mage.
Retreat to Coralhelm
Landfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Jace, Unraveler of Secrets
+1: Scry 1, then draw a card.
−2: Return target creature to its owner’s hand.
−8: You get an emblem with “Whenever an opponent casts their first spell each turn, counter that spell.”
Nissa, Steward of Elements
+2: Scry 2.
0: Look at the top card of your library. If it’s a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They’re still lands.
Curator of Mysteries
Flying
Whenever you cycle or discard another card, scry 1.
Cycling (
, Discard this card: Draw a card.)
Storm Strike
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Bontu the Glorified
Menace, indestructible
Bontu the Glorified can’t attack or block unless a creature died under your control this turn.
, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
Sunset Pyramid
Sunset Pyramid enters with three brick counters on it.
,
, Remove a brick counter from Sunset Pyramid: Draw a card.
,
: Scry 1.
Riddleform
Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Octoprophet
When Octoprophet enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)