Temple of Abandon

Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or .

Temple of Plenty

Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or .

Temple of Deceit

Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or .

Temple of Deceit

Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or .

Temple of Malice

Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or .

Ral, Storm Conduit

Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.
+2: Scry 1.
−2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Gods Willing

Target creature you control gains protection from the color of your choice until end of turn. (It can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Cloudreader Sphinx

Flying
When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Warteye Witch

Whenever Warteye Witch or another creature you control dies, scry 1.

Condescend

Counter target spell unless its controller pays . Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Read the Bones

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Lightning Javelin

Lightning Javelin deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Fill with Fright

Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Artificer’s Assistant

Flying
Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Augury Owl

Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Crystal Ball

, : Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Draw a card.

Sigiled Starfish

: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

New Benalia

New Benalia enters the battlefield tapped.
When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add .

Contraband Kingpin

Lifelink
Whenever an artifact enters the battlefield under your control, scry 1.

Samut’s Sprint

Target creature gets +2/+1 and gains haste until end of turn. Scry 1.