Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or .
Keyword: Scry
Temple of Plenty
Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or .
Temple of Deceit
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or .
Temple of Deceit
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or .
Temple of Malice
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or .
Serum Visions
Draw a card. Scry 2.
Serum Visions
Draw a card. Scry 2.
Serum Visions
Draw a card. Scry 2.
Serum Visions
Draw a card. Scry 2.
Ral, Storm Conduit
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.
+2: Scry 1.
−2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Gods Willing
Target creature you control gains protection from the color of your choice until end of turn. (It can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Cloudreader Sphinx
Flying
When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Warteye Witch
Whenever Warteye Witch or another creature you control dies, scry 1.
Condescend
Counter target spell unless its controller pays . Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Lightning Javelin
Lightning Javelin deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Fill with Fright
Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Artificer’s Assistant
Flying
Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Augury Owl
Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Crystal Ball
, : Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Draw a card.
Sigiled Starfish
: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
New Benalia
New Benalia enters the battlefield tapped.
When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add .
Contraband Kingpin
Lifelink
Whenever an artifact enters the battlefield under your control, scry 1.
Samut’s Sprint
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.