Artificer’s Assistant

Flying
Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Augury Owl

Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Crystal Ball

, : Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Draw a card.

Sigiled Starfish

: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

New Benalia

New Benalia enters the battlefield tapped.
When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add .

Charming Prince

When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

Overwhelmed Apprentice

When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Castle Vantress

Castle Vantress enters the battlefield tapped unless you control an Island.
: Add .
, : Scry 2.

Castle Vantress

Castle Vantress enters the battlefield tapped unless you control an Island.
: Add .
, : Scry 2.

Charming Prince

When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

Castle Vantress

Castle Vantress enters the battlefield tapped unless you control an Island.
: Add .
, : Scry 2.

Charming Prince

When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

Charming Prince

When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

Lost Legion

When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Inquisitive Puppet

When Inquisitive Puppet enters the battlefield, scry 1.
Exile Inquisitive Puppet: Create a 1/1 white Human creature token.

Castle Vantress

Castle Vantress enters the battlefield tapped unless you control an Island.
: Add .
, : Scry 2.

Witching Well

When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
, Sacrifice Witching Well: Draw two cards.

Prophet of the Peak

When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Jace’s Sanctum

Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Octoprophet

When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Temple of Silence

Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
: Add or .

Temple of Silence

Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
: Add or .

Temple of Malady

Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
: Add or .

Temple of Triumph

Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
: Add or .