Squad (As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Other Elves you control get +1/+1.
Keyword: Squad
Galadhrim Brigade
Squad (As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Other Elves you control get +1/+1.
Zephyrim
Squad (As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Flying, vigilance
Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
Ultramarines Honour Guard
Squad (As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Other creatures you control get +1/+1.
Arco-Flagellant
Squad (As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Arco-Flagellant can’t block.
Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn.
Vanguard Suppressor
Squad (As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Flying
Suppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card.
Zephyrim
Squad (As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Flying, vigilance
Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
Space Marine Devastator
Squad (As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Grav-cannon — When Space Marine Devastator enters, destroy up to one target artifact or enchantment.
Vanguard Suppressor
Squad (As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Flying
Suppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card.
Ultramarines Honour Guard
Squad (As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Other creatures you control get +1/+1.
Space Marine Devastator
Squad (As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Grav-cannon — When Space Marine Devastator enters, destroy up to one target artifact or enchantment.
Sicarian Infiltrator
Flash
Squad (As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Benediction of the Omnissiah — When Sicarian Infiltrator enters, draw a card.
Arco-Flagellant
Squad (As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Arco-Flagellant can’t block.
Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn.
Sicarian Infiltrator
Flash
Squad (As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Benediction of the Omnissiah — When Sicarian Infiltrator enters, draw a card.