Nut Collector

At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.
Threshold — All Squirrels get +2/+2 as long as seven or more cards are in your graveyard.

Hunting Grounds

Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has “Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield.”

Nantuko Monastery

: Add .
Threshold — : Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It’s still a land. Activate only if seven or more cards are in your graveyard.

Nut Collector

At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.
Threshold — All Squirrels get +2/+2 as long as seven or more cards are in your graveyard.

Vigilant Sentry

Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has “: Target attacking or blocking creature gets +3/+3 until end of turn.”

Nomad Decoy

, : Tap target creature.
Threshold — , : Tap two target creatures. Activate only if seven or more cards are in your graveyard.

Hunting Grounds

Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has “Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield.”

Krosan Restorer

: Untap target land.
Threshold — : Untap up to three target lands. Activate only if seven or more cards are in your graveyard.

Nut Collector

At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.
Threshold — All Squirrels get +2/+2 as long as seven or more cards are in your graveyard.

Battlefield Scrounger

Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.

Mystic Enforcer

Protection from black
Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.

Seton’s Desire

Enchant creature
Enchanted creature gets +2/+2.
Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.

Excavating Anurid

When Excavating Anurid enters, you may sacrifice a land. If you do, draw a card.
Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.

Cabal Initiate

Discard a card: Cabal Initiate gains lifelink until end of turn.
Threshold — Cabal Initiate gets +1/+2 as long as seven or more cards are in your graveyard.

Far Wanderings

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Stitch Together

Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

Stitch Together

Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

Kirtar’s Wrath

Destroy all creatures. They can’t be regenerated.
Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can’t be regenerated.

Far Wanderings

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Werebear

: Add .
Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.

Centaur Chieftain

Haste
Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has “When Centaur Chieftain enters, creatures you control get +1/+1 and gain trample until end of turn.”

Cephalid Sage

Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has “When Cephalid Sage enters, draw three cards, then discard two cards.”

Nimble Mongoose

Shroud (This creature can’t be the target of spells or abilities.)
Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.

Kirtar’s Wrath

Destroy all creatures. They can’t be regenerated.
Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can’t be regenerated.