Trample
When you cast this spell, choose a playtest card you own from outside the game. Exile it. You may cast that card as long as it remains exiled. Mana of any type can be spent to cast that spell. (In a sealed event, outside the game is your sideboard.)
Keyword: Trample
The Judge of Height
Trample
The Judge of Height gets +1/+0 for each creature on the battlefield that it’s taller than. (A creature’s height is equal to its toughness plus its mana value.)
The Odd Acorn Gang
Menace, trample, reach
Squirrels you control have “: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery.”
Whenever one or more Squirrels you control deal combat damage to a player, draw a card.
Evercoat Ursine
Trample
Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.)
Whenever Evercoat Ursine deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
Managorger Hydra
Trample
Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
Rampaging Baloths
Trample
Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
Pawpatch Recruit
Offspring (You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Trample
Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
Honored Dreyleader
Trample
When Honored Dreyleader enters, put a +1/+1 counter on it for each other Squirrel and/or Food you control.
Whenever another Squirrel or Food you control enters, put a +1/+1 counter on Honored Dreyleader.
Quaketusk Boar
Reach, trample, haste
Pawpatch Recruit
Offspring (You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Trample
Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
Junkblade Bruiser
Trample
Whenever you expend 4, Junkblade Bruiser gets +2/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
End-Raze Forerunners
Vigilance, trample, haste
When End-Raze Forerunners enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Valley Mightcaller
Trample
Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on Valley Mightcaller.
Wildsear, Scouring Maw
Trample
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Maha, Its Feathers Night
Flying, trample
Ward—Discard a card.
Creatures your opponents control have base toughness 1.
Reptilian Recruiter
Trample
When Reptilian Recruiter enters, choose target creature. If that creature’s power is 2 or less or if you control another Lizard, gain control of that creature until end of turn, untap it, and it gains haste until end of turn.
Hugs, Grisly Guardian
Trample
When Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards.
You may play an additional land on each of your turns.
Maha, Its Feathers Night
Flying, trample
Ward—Discard a card.
Creatures your opponents control have base toughness 1.
Valley Mightcaller
Trample
Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on Valley Mightcaller.
Evercoat Ursine
Trample
Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.)
Whenever Evercoat Ursine deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
Ghalta, Primal Hunger
This spell costs less to cast, where X is the total power of creatures you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Hugs, Grisly Guardian
Trample
When Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards.
You may play an additional land on each of your turns.
The Odd Acorn Gang
Menace, trample, reach
Squirrels you control have “: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery.”
Whenever one or more Squirrels you control deal combat damage to a player, draw a card.
Galewind Moose
Flash
Vigilance, reach, trample