Bioessence Hydra

Trample
Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.
Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.

Thundering Ceratok

Trample
When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.

Dreadhorde Arcanist

Trample
Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreadhorde Arcanist’s power from your graveyard without paying its mana cost. If that spell would be put into your graveyard this turn, exile it instead.

Storrev, Devkarin Lich

Trample
Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn’t put there this combat.

Roalesk, Apex Hybrid

Flying, trample
When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.
When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

Mizzium Tank

Trample
Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Kronch Wrangler

Trample
Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.

Mowu, Loyal Companion

Vigilance, trample
If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.

Rakdos the Defiler

Flying, trample
Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.
Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up.

Scab-Clan Mauler

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Trample

Rakdos, Lord of Riots

You can’t cast this spell unless an opponent lost life this turn.
Flying, trample
Creature spells you cast cost less to cast for each 1 life your opponents have lost this turn.

Borborygmos

Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.

Simic Sky Swallower

Flying, trample
Shroud (This creature can’t be the target of spells or abilities.)

Ghor-Clan Rampager

Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

Giant Solifuge

( can be paid with either or .)
Trample; haste; shroud (This creature can’t be the target of spells or abilities.)

Ghalta, Primal Hunger

This spell costs less to cast, where X is the total power of creatures you control.
Trample

Rakdos, the Showstopper

Flying, trample
When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn’t a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.

Rakdos, the Showstopper

Flying, trample
When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn’t a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.

Spawn of Mayhem

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Flying, trample
At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.

Wrecking Beast

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample

Gruul Spellbreaker

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
As long as it’s your turn, you and Gruul Spellbreaker have hexproof.

Domri’s Nodorog

Trample
When Domri’s Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Gruul Spellbreaker

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
As long as it’s your turn, you and Gruul Spellbreaker have hexproof.

Galloping Lizrog

Trample
When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.

Hydroid Krasis

When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.