Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
As long as it’s your turn, you and Gruul Spellbreaker have hexproof.
Keyword: Trample
Galloping Lizrog
Trample
When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.
Hydroid Krasis
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
Gruul Spellbreaker
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
As long as it’s your turn, you and Gruul Spellbreaker have hexproof.
Hydroid Krasis
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
Hooting Mandrills
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Trample
Scuzzback Marauders
Trample
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Brawn
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
Reckless Wurm
Trample
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Woodfall Primus
Trample
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Penumbra Wurm
Trample
When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.
Rampaging Brontodon
Trample
Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
Geode Golem
Trample
Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)
Crash of Rhino Beetles
Trample
Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.
Earthshaking Si
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Ancient Stone Idol
Flash
This spell costs less to cast for each attacking creature.
Trample
When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.
Avatar of Growth
This spell costs less to cast for each opponent you have.
Trample
When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles their library.
Rampaging Brontodon
Trample
Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
Ghalta, Primal Hunger
This spell costs less to cast, where X is the total power of creatures you control.
Trample
Avatar of Growth
This spell costs less to cast for each opponent you have.
Trample
When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles their library.
Lotleth Troll
Trample
Discard a creature card: Put a +1/+1 counter on Lotleth Troll.
: Regenerate Lotleth Troll.
Armada Wurm
Trample
When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.
Spark Trooper
Trample, lifelink, haste
At the beginning of the end step, sacrifice Spark Trooper.
Siege Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Trample
Ral’s Staticaster
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Whenever Ral’s Staticaster attacks, if you control a Ral planeswalker, Ral’s Staticaster gets +1/+0 for each card in your hand until end of turn.