Rakdos, the Showstopper

Flying, trample
When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn’t a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.

Rakdos, the Showstopper

Flying, trample
When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn’t a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.

Spawn of Mayhem

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Flying, trample
At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.

Wrecking Beast

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample

Gruul Spellbreaker

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
As long as it’s your turn, you and Gruul Spellbreaker have hexproof.

Brawn

Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

Reckless Wurm

Trample
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Woodfall Primus

Trample
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

Penumbra Wurm

Trample
When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.

Hooting Mandrills

Delve (Each card you exile from your graveyard while casting this spell pays for .)
Trample

Scuzzback Marauders

Trample
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

Ancient Stone Idol

Flash
This spell costs less to cast for each attacking creature.
Trample
When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.

Avatar of Growth

This spell costs less to cast for each opponent you have.
Trample
When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles their library.

Rampaging Brontodon

Trample
Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.

Geode Golem

Trample
Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)

Crash of Rhino Beetles

Trample
Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.

Earthshaking Si

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

Ghalta, Primal Hunger

This spell costs less to cast, where X is the total power of creatures you control.
Trample

Avatar of Growth

This spell costs less to cast for each opponent you have.
Trample
When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles their library.

Rampaging Brontodon

Trample
Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.

Lotleth Troll

Trample
Discard a creature card: Put a +1/+1 counter on Lotleth Troll.
: Regenerate Lotleth Troll.

Armada Wurm

Trample
When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.

Spark Trooper

Trample, lifelink, haste
At the beginning of the end step, sacrifice Spark Trooper.

Doom Whisperer

Flying, trample
Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Book Devourer

Trample
Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.