Trample
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Keyword: Trample
Cinderheart Giant
Trample
When Cinderheart Giant dies, it deals 7 damage to a creature an opponent controls chosen at random.
End-Raze Forerunners
Vigilance, trample, haste
When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Stonecoil Serpent
Reach, trample, protection from multicolored
Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.
Silverback Shaman
Trample
When Silverback Shaman dies, draw a card.
Molimo, Maro-Sorcerer
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Molimo, Maro-Sorcerer’s power and toughness are each equal to the number of lands you control.
Rakdos, Lord of Riots
You can’t cast this spell unless an opponent lost life this turn.
Flying, trample
Creature spells you cast cost less to cast for each 1 life your opponents have lost this turn.
Skaab Goliath
As an additional cost to cast this spell, exile two creature cards from your graveyard.
Trample
Dargo, the Shipwrecker
As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs less to cast for each permanent sacrificed this way and less to cast for each other artifact or creature you’ve sacrificed this turn.
Trample
Partner (You can have two commanders if both have partner.)
Annoyed Altisaur
Reach, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Crimson Fleet Commodore
Trample
When Crimson Fleet Commodore enters the battlefield, you become the monarch.
Coastline Marauders
Trample
Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Simic Sky Swallower
Flying, trample
Shroud (This creature can’t be the target of spells or abilities.)
Wyleth, Soul of Steel
Trample
Whenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it.
Akroma, Vision of Ixidor
Flying, first strike, vigilance, trample
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner
Rograkh, Son of Rohgahh
First strike, menace, trample
Partner (You can have two commanders if both have partner.)
Sifter Wurm
Trample
When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card’s converted mana cost.
Dargo, the Shipwrecker
As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs less to cast for each permanent sacrificed this way and less to cast for each other artifact or creature you’ve sacrificed this turn.
Trample
Partner (You can have two commanders if both have partner.)
Molder Beast
Trample
Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.
Rampaging Baloths
Trample
Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
Champion of the Flame
Trample
Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
Lifecraft Cavalry
Trample
Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.
Enraged Giant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for .)
Trample, haste
Maulfist Revolutionary
Trample
When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
Riparian Tiger
Trample
When Riparian Tiger enters the battlefield, you get (two energy counters).
Whenever Riparian Tiger attacks, you may pay . If you do, it gets +2/+2 until end of turn.