Earthrumbler

Vigilance, trample
Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Debris Beetle

Trample
When this Vehicle enters, each opponent loses 3 life and you gain 3 life.
Crew 2

Earthrumbler

Vigilance, trample
Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Sab-Sunen, Luxa Embodied

Reach, trample, indestructible
Sab-Sunen can’t attack or block unless it has an even number of counters on it. (Zero is even.)
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.

Debris Beetle

Trample
When this Vehicle enters, each opponent loses 3 life and you gain 3 life.
Crew 2

Rampaging Aetherhood

Trample, ward
At the beginning of your upkeep, you get an amount of (energy counters) equal to this creature’s power. Then you may pay one or more . If you do, put that many +1/+1 counters on this creature.

Sab-Sunen, Luxa Embodied

Reach, trample, indestructible
Sab-Sunen can’t attack or block unless it has an even number of counters on it. (Zero is even.)
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.

Gastal Thrillroller

Trample, haste
When this Vehicle enters, it becomes an artifact creature until end of turn.
Crew 2
, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.

The Speed Demon

Flying, trample
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
At the beginning of your end step, you draw X cards and lose X life, where X is your speed.

Gastal Thrillroller

Trample, haste
When this Vehicle enters, it becomes an artifact creature until end of turn.
Crew 2
, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.

The Speed Demon

Flying, trample
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
At the beginning of your end step, you draw X cards and lose X life, where X is your speed.

Agonasaur Rex

Trample
Cycling (, Discard this card: Draw a card.)
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.

Peema Trailblazer

Trample
Whenever this creature deals combat damage to a player, you get that many (energy counters).
Exhaust — Pay six : Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)

Thunderous Velocipede

Trample
Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.
Crew 3

Elder Gargaroth

Vigilance, reach, trample
Whenever Elder Gargaroth attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.

Quilled Greatwurm

Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.

Beast-Kin Ranger

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Whenever another creature you control enters, this creature gets +1/+0 until end of turn.

Aggressive Mammoth

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Other creatures you control have trample.

Giant Cindermaw

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Players can’t gain life.

Quilled Greatwurm

Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.

Koma, World-Eater

This spell can’t be countered.
Trample, ward
Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma’s Coil.

Koma, World-Eater

This spell can’t be countered.
Trample, ward
Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma’s Coil.

Darksteel Colossus

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Indestructible (Damage and effects that say “destroy” don’t destroy this creature.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner’s library instead.

Ashroot Animist

Trample
When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature’s power.