Trample
Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Keyword: Trample
Emrakul, the Promised End
This spell costs less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player’s next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Impetuous Devils
Trample, haste
When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice Impetuous Devils.
Vildin-Pack Outcast // Dronepack Kindred
Trample
: Vildin-Pack Outcast gets +1/-1 until end of turn.
: Transform Vildin-Pack Outcast.
Decimator of the Provinces
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s converted mana cost.)
When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste
Lone Rider // It That Rides as One
First strike, lifelink
At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
Grim Flayer
Trample
Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Stromkirk Occultist
Trample
Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Silvos, Rogue Elemental
Trample
: Regenerate Silvos, Rogue Elemental.
Inkwell Leviathan
Trample
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Shroud (This creature can’t be the target of spells or abilities.)
Worldgorger Dragon
Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners’ control.
Brawn
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
Giant Solifuge
( can be paid with either or .)
Trample; haste; shroud (This creature can’t be the target of spells or abilities.)
Soul Swallower
Trample
Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.
Soul Swallower
Trample
Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.
Silverfur Partisan
Trample
Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
Mindwrack Demon
Flying, trample
When Mindwrack Demon enters the battlefield, mill four cards.
Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
Sage of Ancient Lore // Werewolf of Ancient Hunger
Sage of Ancient Lore’s power and toughness are each equal to the number of cards in your hand.
When Sage of Ancient Lore enters the battlefield, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.
Intrepid Provisioner
Trample
When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.
Soul of the Harvest
Trample
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
Silverfur Partisan
Trample
Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
Mindwrack Demon
Flying, trample
When Mindwrack Demon enters the battlefield, mill four cards.
Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
Soul Swallower
Trample
Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.
Ulrich’s Kindred
Trample
: Target attacking Wolf or Werewolf gains indestructible until end of turn.