Intrepid Provisioner

Trample
When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.

Soul of the Harvest

Trample
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.

Silverfur Partisan

Trample
Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.

Mindwrack Demon

Flying, trample
When Mindwrack Demon enters the battlefield, mill four cards.
Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.

Reality Smasher

( represents colorless mana.)
Trample, haste
Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.

Reality Smasher

( represents colorless mana.)
Trample, haste
Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.

Cinder Hellion

Trample
When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent or planeswalker.

Walker of the Wastes

( represents colorless mana.)
Trample
Walker of the Wastes gets +1/+1 for each land you control named Wastes.

Embodiment of Fury

Trample
Land creatures you control have trample.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It’s still a land.

Oran-Rief Hydra

Trample
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

Caller of the Pack

Trample
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that’s a copy of this creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Abyssal Persecutor

Flying, trample
You can’t win the game and your opponents can’t lose the game.

Brawn

Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

Centaur Vinecrasher

Trample
Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return Centaur Vinecrasher from your graveyard to your hand.

Lotleth Troll

Trample
Discard a creature card: Put a +1/+1 counter on Lotleth Troll.
: Regenerate Lotleth Troll.

Caller of the Pack

Trample
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that’s a copy of this creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Centaur Vinecrasher

Trample
Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return Centaur Vinecrasher from your graveyard to your hand.

Oran-Rief Hydra

Trample
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

Oran-Rief Hydra

Trample
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

Woodland Wanderer

Vigilance, trample
Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

Makindi Sliderunner

Trample
Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.

Plated Crusher

Trample
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

Oran-Rief Hydra

Trample
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.