Keyword: Trample
Ravenous Demon // Archdemon of Greed
Sacrifice a Human: Transform Ravenous Demon. Activate this ability only any time you could cast a sorcery.
Huntmaster of the Fells // Ravager of the Fells
Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
Vorapede
Vigilance, trample
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
Groundbreaker
Trample, haste
At the beginning of the end step, sacrifice Groundbreaker.
Ludevic’s Test Subject // Ludevic’s Abomination
Defender
: Put a hatchling counter on Ludevic’s Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
Inkwell Leviathan
Trample
Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
Shroud (This creature can’t be the target of spells or abilities.)
Thraben Sentry // Thraben Militia
Instigator Gang // Wildblood Pack
Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
Skaab Goliath
As an additional cost to cast this spell, exile two creature cards from your graveyard.
Trample
Ludevic’s Test Subject // Ludevic’s Abomination
Defender
: Put a hatchling counter on Ludevic’s Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
Splinterfright
Trample
Splinterfright’s power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, mill two cards.
Moldgraf Monstrosity
Trample
When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
Festerhide Boar
Trample
Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.
Feral Ridgewolf
Trample
: Feral Ridgewolf gets +2/+0 until end of turn.
Garruk’s Horde
Trample
Play with the top card of your library revealed.
You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell’s costs.)
Stampeding Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Garruk’s Companion
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Sutured Ghoul
Trample
As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.
Sutured Ghoul’s power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
Primeval Titan
Trample
Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.
Garruk’s Horde
Trample
Play with the top card of your library revealed.
You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell’s costs.)
Crumbling Colossus
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
When Crumbling Colossus attacks, sacrifice it at end of combat.
Garruk’s Horde
Trample
Play with the top card of your library revealed.
You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell’s costs.)
Trench Gorger
Trample
When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library. If you do, Trench Gorger has base power and base toughness each equal to the number of cards exiled this way.
Mana-Charged Dragon
Flying, trample
Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.