Trample
Deity of Scars enters the battlefield with two -1/-1 counters on it.
, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
Keyword: Trample
Hungry Spriggan
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
Deus of Calamity
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
Scuzzback Marauders
Trample
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Boartusk Liege
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
Woodfall Primus
Trample
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Spawnwrithe
Trample
Whenever Spawnwrithe deals combat damage to a player, create a token that’s a copy of Spawnwrithe.
Borderland Behemoth
Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.
Unstoppable Ash
Trample
Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
Boldwyr Heavyweights
Trample
When Boldwyr Heavyweights enters the battlefield, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles it.
Game-Trail Changeling
Changeling (This card is every creature type.)
Trample
Sylvan Messenger
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Heedless One
Trample
Heedless One’s power and toughness are each equal to the number of Elves on the battlefield.
Oakgnarl Warrior
Vigilance, trample
Horde of Notions
Vigilance, trample, haste
: You may play target Elemental card from your graveyard without paying its mana cost.
Nova Chaser
Trample
Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner’s library.
Varchild’s War-Riders
Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Ball Lightning
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Yavimaya Ants
Trample, haste
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Goblin Mutant
Trample
Goblin Mutant can’t attack if defending player controls an untapped creature with power 3 or greater.
Goblin Mutant can’t block creatures with power 3 or greater.
Elder Land Wurm
Defender, trample
When Elder Land Wurm blocks, it loses defender.
Angry Mob
Trample
As long as it’s your turn, Angry Mob’s power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it’s not your turn, Angry Mob’s power and toughness are each 2.
Avatar of Might
If an opponent controls at least four more creatures than you, this spell costs less to cast.
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Stampeding Wildebeests
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
At the beginning of your upkeep, return a green creature you control to its owner’s hand.