Trample
Threshold — : Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard.
Keyword: Trample
Gorilla Titan
Trample
Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.
Savage Firecat
Trample
Savage Firecat enters the battlefield with seven +1/+1 counters on it.
Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.
Skizzik
Kicker (You may pay an additional as you cast this spell.)
Trample, haste
At the beginning of the end step, if Skizzik wasn’t kicked, sacrifice it.
Sylvan Messenger
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Penumbra Wurm
Trample
When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.
Kavu Mauler
Trample
Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
Fungal Shambler
Trample
Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.
Fungal Shambler
Trample
Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.
Stratadon
Domain — This spell costs less to cast for each basic land type among lands you control.
Trample
Shivan Wurm
Trample
When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner’s hand.
Ball Lightning
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Skizzik
Kicker (You may pay an additional as you cast this spell.)
Trample, haste
At the beginning of the end step, if Skizzik wasn’t kicked, sacrifice it.
Molimo, Maro-Sorcerer
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Molimo, Maro-Sorcerer’s power and toughness are each equal to the number of lands you control.
Devouring Strossus
Flying, trample
At the beginning of your upkeep, sacrifice a creature.
Sacrifice a creature: Regenerate Devouring Strossus.
Sulam Djinn
Trample
Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
Llanowar Elite
Kicker (You may pay an additional as you cast this spell.)
Trample
If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.
Sabertooth Nishoba
Trample, protection from blue and from red
Crash of Rhinos
Trample
Yavimaya Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Force of Nature
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .
Leviathan
Trample
Leviathan enters the battlefield tapped and doesn’t untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can’t attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
Ball Lightning
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Pygmy Razorback
Trample
Vintara Elephant
Trample
: Vintara Elephant loses trample until end of turn. Any player may activate this ability.