Avatar of Might

If an opponent controls at least four more creatures than you, this spell costs less to cast.
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

Nesting Wurm

Trample
When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library.

Delraich

You may sacrifice three black creatures rather than pay this spell’s mana cost.
Trample

Rushwood Elemental

Trample
At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.

Phyrexian Negator

Trample
Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.

Phyrexian Negator

Trample
Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.

Phyrexian Negator

Trample
Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.

Yavimaya Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

Goblin Mutant

Trample
Goblin Mutant can’t attack if defending player controls an untapped creature with power 3 or greater.
Goblin Mutant can’t block creatures with power 3 or greater.

Child of Gaea

Trample
At the beginning of your upkeep, sacrifice Child of Gaea unless you pay .
: Regenerate Child of Gaea.

Argothian Wurm

Trample
When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner’s library.

Cradle Guard

Trample
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Endless Wurm

Trample
At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.

Ball Lightning

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.

Spirit of the Night

Flying, trample, haste, protection from black
Spirit of the Night has first strike as long as it’s attacking.

Skyshroud War Beast

Trample
As Skyshroud War Beast enters the battlefield, choose an opponent.
Skyshroud War Beast’s power and toughness are each equal to the number of nonbasic lands the chosen player controls.

Lancers en-Kor

Trample
: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.