Trample
: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
Keyword: Trample
Minion of the Wastes
Trample
As Minion of the Wastes enters the battlefield, pay any amount of life.
Minion of the Wastes’s power and toughness are each equal to the life paid as it entered the battlefield.
Phyrexian Splicer
, , Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.
Rootbreaker Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Gallowbraid
Trample
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Craw Giant
Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Ball Lightning
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Aurochs
Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Force of Nature
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .
Lord of the Pit
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can’t, Lord of the Pit deals 7 damage to you.
Leviathan
Trample
Leviathan enters the battlefield tapped and doesn’t untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can’t attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
Angry Mob
Trample
As long as it’s your turn, Angry Mob’s power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it’s not your turn, Angry Mob’s power and toughness are each 2.
Colossus of Sardia
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Colossus of Sardia doesn’t untap during your untap step.
: Untap Colossus of Sardia. Activate this ability only during your upkeep.
Firestorm Hellkite
Flying, trample
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Lead-Belly Chimera
Trample
Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.)
Stampeding Wildebeests
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
At the beginning of your upkeep, return a green creature you control to its owner’s hand.
Kookus
Trample
At the beginning of your upkeep, if you don’t control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.
: Kookus gets +1/+0 until end of turn.
Aku Djinn
Trample
At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
War Mammoth
Trample
Noble Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
Teeka’s Dragon
Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)
Spirit of the Night
Flying, trample, haste, protection from black
Spirit of the Night has first strike as long as it’s attacking.
Taniwha
Trample
Phasing (This phases in or out before you untap during each of your untap steps. While it’s phased out, it’s treated as though it doesn’t exist.)
At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)
Crash of Rhinos
Trample
Wild Elephant
Trample