Lancers en-Kor

Trample
: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.

Minion of the Wastes

Trample
As Minion of the Wastes enters the battlefield, pay any amount of life.
Minion of the Wastes’s power and toughness are each equal to the life paid as it entered the battlefield.

Phyrexian Splicer

, , Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.

Rootbreaker Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

Gallowbraid

Trample
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Craw Giant

Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Ball Lightning

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.

Aurochs

Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Force of Nature

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .

Lord of the Pit

Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can’t, Lord of the Pit deals 7 damage to you.

Leviathan

Trample
Leviathan enters the battlefield tapped and doesn’t untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can’t attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)

Angry Mob

Trample
As long as it’s your turn, Angry Mob’s power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it’s not your turn, Angry Mob’s power and toughness are each 2.

Colossus of Sardia

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Colossus of Sardia doesn’t untap during your untap step.
: Untap Colossus of Sardia. Activate this ability only during your upkeep.

Firestorm Hellkite

Flying, trample
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Lead-Belly Chimera

Trample
Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.)

Stampeding Wildebeests

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
At the beginning of your upkeep, return a green creature you control to its owner’s hand.

Kookus

Trample
At the beginning of your upkeep, if you don’t control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.
: Kookus gets +1/+0 until end of turn.

Aku Djinn

Trample
At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.

Noble Elephant

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

Teeka’s Dragon

Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)

Spirit of the Night

Flying, trample, haste, protection from black
Spirit of the Night has first strike as long as it’s attacking.

Taniwha

Trample
Phasing (This phases in or out before you untap during each of your untap steps. While it’s phased out, it’s treated as though it doesn’t exist.)
At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)