Phyrexian Dreadnought

Trample
When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.

Noble Elephant

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

Teeka’s Dragon

Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)

Spirit of the Night

Flying, trample, haste, protection from black
Spirit of the Night has first strike as long as it’s attacking.

Gorilla Berserkers

Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Gorilla Berserkers can’t be blocked except by three or more creatures.

Urza’s Engine

Trample
: Urza’s Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
: Attacking creatures banded with Urza’s Engine gain trample until end of turn.

Yavimaya Ants

Trample, haste
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Gorilla Berserkers

Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Gorilla Berserkers can’t be blocked except by three or more creatures.

Varchild’s War-Riders

Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Lim-Dûl’s Paladin

Trample
At the beginning of your upkeep, you may discard a card. If you don’t, sacrifice Lim-Dûl’s Paladin and draw a card.
Whenever Lim-Dûl’s Paladin becomes blocked, it gets +6/+3 until end of turn.
Whenever Lim-Dûl’s Paladin attacks and isn’t blocked, it assigns no combat damage this turn and defending player loses 4 life.

Orgg

Trample
Orgg can’t attack if defending player controls an untapped creature with power 3 or greater.
Orgg can’t block creatures with power 3 or greater.

Black Carriage

Trample
Black Carriage doesn’t untap during your untap step.
Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep.

Goblin Rock Sled

Trample
Goblin Rock Sled doesn’t untap during your untap step if it attacked during your last turn.
Goblin Rock Sled can’t attack unless defending player controls a Mountain.

Colossus of Sardia

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Colossus of Sardia doesn’t untap during your untap step.
: Untap Colossus of Sardia. Activate this ability only during your upkeep.

Elder Land Wurm

Defender, trample
When Elder Land Wurm blocks, it loses defender.

Angry Mob

Trample
As long as it’s your turn, Angry Mob’s power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it’s not your turn, Angry Mob’s power and toughness are each 2.

Ball Lightning

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.

War Elephant

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

Leviathan

Trample
Leviathan enters the battlefield tapped and doesn’t untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can’t attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)

Palladia-Mors

Flying, trample
At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay .

Gabriel Angelfire

At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

Craw Giant

Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Axelrod Gunnarson

Trample
Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player or planeswalker.