Fates’ Reversal

Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)

Barrowin of Clan Undurr

When Barrowin of Clan Undurr enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you’ve completed a dungeon.

Zalto, Fire Giant Duke

Trample
Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)

Keen-Eared Sentry

You have hexproof. (You can’t be the target of spells or abilities your opponents control.)
Each opponent can’t venture into the dungeon more than once each turn.

Immovable Rod

You may choose not to untap Immovable Rod during your untap step.
Whenever Immovable Rod becomes untapped, venture into the dungeon.
, : For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can’t attack or block.

Precipitous Drop

Enchant creature
When Precipitous Drop enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you’ve completed a dungeon.

Cloister Gargoyle

When Cloister Gargoyle enters, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you’ve completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.

Varis, Silverymoon Ranger

Reach, ward
Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Whenever you complete a dungeon, create a 2/2 green Wolf creature token.

Triumphant Adventurer

Deathtouch
During your turn, Triumphant Adventurer has first strike.
Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

A-Cloister Gargoyle

When Cloister Gargoyle enters, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you’ve completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.

Triumphant Adventurer

Deathtouch
During your turn, Triumphant Adventurer has first strike.
Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Sefris of the Hidden Ways

Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

Kick in the Door

Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can’t be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)

A-Dungeon Descent

: Add .
, , Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.

A-Triumphant Adventurer

Deathtouch
As long as it’s your turn, Triumphant Adventurer has first strike.
Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

A-Acererak the Archlich

When Acererak the Archlich enters, if you haven’t completed Tomb of Annihilation, return Acererak the Archlich to its owner’s hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have.

Cloister Gargoyle

When Cloister Gargoyle enters, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you’ve completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.

A-Precipitous Drop

Enchant creature
When Precipitous Drop enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you’ve completed a dungeon.

Bar the Gate

Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)

You Find a Cursed Idol

Choose one —
• Smash It — Destroy target artifact.
• Lift the Curse — Destroy target enchantment.
• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

Intrepid Outlander

Reach
Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)

Displacer Beast

When Displacer Beast enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Displacement — : Return Displacer Beast to its owner’s hand.

Dungeon Descent

Dungeon Descent enters tapped.
: Add .
, , Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Fly

Enchant creature
Enchanted creature has flying and “Whenever this creature deals combat damage to a player, venture into the dungeon.” (Enter the first room or advance to the next room.)