Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)
Keyword: Venture into the dungeon
Barrowin of Clan Undurr
When Barrowin of Clan Undurr enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you’ve completed a dungeon.
Zalto, Fire Giant Duke
Trample
Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)
Keen-Eared Sentry
You have hexproof. (You can’t be the target of spells or abilities your opponents control.)
Each opponent can’t venture into the dungeon more than once each turn.
Immovable Rod
You may choose not to untap Immovable Rod during your untap step.
Whenever Immovable Rod becomes untapped, venture into the dungeon.
,
: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can’t attack or block.
Precipitous Drop
Enchant creature
When Precipitous Drop enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you’ve completed a dungeon.
Cloister Gargoyle
When Cloister Gargoyle enters, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you’ve completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
Varis, Silverymoon Ranger
Reach, ward
Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
Triumphant Adventurer
Deathtouch
During your turn, Triumphant Adventurer has first strike.
Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
A-Cloister Gargoyle
When Cloister Gargoyle enters, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you’ve completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
Triumphant Adventurer
Deathtouch
During your turn, Triumphant Adventurer has first strike.
Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Sefris of the Hidden Ways
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
Kick in the Door
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can’t be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
A-Dungeon Descent
: Add
.
,
, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.
A-Triumphant Adventurer
Deathtouch
As long as it’s your turn, Triumphant Adventurer has first strike.
Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
A-Acererak the Archlich
When Acererak the Archlich enters, if you haven’t completed Tomb of Annihilation, return Acererak the Archlich to its owner’s hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have.
Cloister Gargoyle
When Cloister Gargoyle enters, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you’ve completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
A-Precipitous Drop
Enchant creature
When Precipitous Drop enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you’ve completed a dungeon.
Bar the Gate
Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)
You Find a Cursed Idol
Choose one —
• Smash It — Destroy target artifact.
• Lift the Curse — Destroy target enchantment.
• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)
Intrepid Outlander
Reach
Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)
Displacer Beast
When Displacer Beast enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Displacement — : Return Displacer Beast to its owner’s hand.
Dungeon Descent
Dungeon Descent enters tapped.
: Add
.
,
, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Fly
Enchant creature
Enchanted creature has flying and “Whenever this creature deals combat damage to a player, venture into the dungeon.” (Enter the first room or advance to the next room.)