Vigilance
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Keyword: Vigilance
Serra Avenger
You can’t cast this spell during your first, second, or third turns of the game.
Flying
Vigilance (Attacking doesn’t cause this creature to tap.)
Arcades, the Strategist
Flying, vigilance
Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn’t have defender.
Abomination of Llanowar
Vigilance; menace (This creature can’t be blocked except by two or more creatures.)
Abomination of Llanowar’s power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
Funeral Longboat
Vigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
End-Raze Forerunners
Vigilance, trample, haste
When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Gods’ Hall Guardian
Vigilance
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Ranar the Ever-Watchful
Flying, vigilance
The first card you foretell each turn costs to foretell.
Whenever you exile one or more cards from your hand and/or permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
Abomination of Llanowar
Vigilance; menace (This creature can’t be blocked except by two or more creatures.)
Abomination of Llanowar’s power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
Adarkar Valkyrie
Flying, vigilance
: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
Geist-Honored Monk
Vigilance
Geist-Honored Monk’s power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
Codespell Cleric
Vigilance
When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.
Sun Titan
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
Gargos, Vicious Watcher
Vigilance
Hydra spells you cast cost less to cast.
Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don’t control.
Staunch Throneguard
Vigilance
When Staunch Throneguard enters the battlefield, you become the monarch.
Danitha Capashen, Paragon
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost less to cast.
Colfenor, the Last Yew
Vigilance, reach
Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
Colfenor, the Last Yew
Vigilance, reach
Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
Abomination of Llanowar
Vigilance; menace (This creature can’t be blocked except by two or more creatures.)
Abomination of Llanowar’s power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
Squad Captain
Vigilance
Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.
Akroma, Vision of Ixidor
Flying, first strike, vigilance, trample
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner
Yurlok of Scorch Thrash
Vigilance
A player losing unspent mana causes that player to lose that much life.
, : Each player adds .
Yurlok of Scorch Thrash
Vigilance
A player losing unspent mana causes that player to lose that much life.
, : Each player adds .
Sentinel Spider
Vigilance, reach
Abomination of Llanowar
Vigilance; menace (This creature can’t be blocked except by two or more creatures.)
Abomination of Llanowar’s power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.