Double strike, vigilance, trample
Keyword: Vigilance
Vernadi Shieldmate
Vigilance
Thantis, the Warweaver
Vigilance, reach
All creatures attack each combat if able.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver.
Yennett, Cryptic Sovereign
Flying, vigilance, menace
Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its converted mana cost is odd. If you don’t cast it, draw a card.
Loyal Unicorn
Vigilance
Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
Adarkar Valkyrie
Flying, vigilance
: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
Bruna, Light of Alabaster
Flying, vigilance
Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
Militia Bugler
Vigilance (Attacking doesn’t cause this creature to tap.)
When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Serra Angel
Flying, vigilance
Knight of the Tusk
Vigilance (Attacking doesn’t cause this creature to tap.)
Militia Bugler
Vigilance (Attacking doesn’t cause this creature to tap.)
When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sun Sentinel
Vigilance (Attacking doesn’t cause this creature to tap.)
Greenwood Sentinel
Vigilance (Attacking doesn’t cause this creature to tap.)
Vigilant Baloth
Vigilance (Attacking doesn’t cause this creature to tap.)
Palladia-Mors, the Ruiner
Flying, vigilance, trample
Palladia-Mors, the Ruiner has hexproof if it hasn’t dealt damage yet.
Serra’s Guardian
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn’t cause this creature to tap.)
Other creatures you control have vigilance.
Militia Bugler
Vigilance (Attacking doesn’t cause this creature to tap.)
When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Gallant Cavalry
Vigilance (Attacking doesn’t cause this creature to tap.)
When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Arcades, the Strategist
Flying, vigilance
Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn’t have defender.
Arcades, the Strategist
Flying, vigilance
Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn’t have defender.
Gorm the Great
Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.)
Vigilance
Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able.
Riptide Crab
Vigilance
When Riptide Crab dies, draw a card.
Gorm the Great
Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.)
Vigilance
Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able.
Kalemne, Disciple of Iroas
Double strike, vigilance
Whenever you cast a creature spell with converted mana cost 5 or greater, you get an experience counter.
Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.
Kalemne’s Captain
Vigilance
: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Kalemne’s Captain becomes monstrous, exile all artifacts and enchantments.