Bighorner Rancher

Vigilance
: Add an amount of equal to the greatest power among creatures you control.
Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control.

Paladin Danse, Steel Maverick

Vigilance, lifelink
Exile Paladin Danse, Steel Maverick: Each creature you control that’s an artifact or Human gains indestructible until end of turn.

Captain of the Watch

Vigilance (Attacking doesn’t cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters, create three 1/1 white Soldier creature tokens.

Marcus, Mutant Mayor

Vigilance, trample
Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn’t, put a +1/+1 counter on it.

Mirelurk Queen

Vigilance
When Mirelurk Queen enters, target player gets two rad counters.
Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.

Mirelurk Queen

Vigilance
When Mirelurk Queen enters, target player gets two rad counters.
Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.

Captain of the Watch

Vigilance (Attacking doesn’t cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters, create three 1/1 white Soldier creature tokens.

Harold and Bob, First Numens

Vigilance, reach
When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It’s an Aura enchantment with enchant Forest you control and “Enchanted Forest has ‘: Add three mana of any one color. You get two rad counters.'” Harold and Bob loses all other abilities.

Desdemona, Freedom’s Edge

Vigilance
Whenever Desdemona, Freedom’s Edge attacks, target creature card in your graveyard that’s an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)

Paladin Danse, Steel Maverick

Vigilance, lifelink
Exile Paladin Danse, Steel Maverick: Each creature you control that’s an artifact or Human gains indestructible until end of turn.

Liberty Prime, Recharged

Vigilance, trample, haste
Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay (two energy counters).
, , Sacrifice an artifact: You get and draw a card.

Lily Bowen, Raging Grandma

Vigilance
Lily Bowen, Raging Grandma enters with two +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.

Marcus, Mutant Mayor

Vigilance, trample
Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn’t, put a +1/+1 counter on it.

Liberty Prime, Recharged

Vigilance, trample, haste
Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay (two energy counters).
, , Sacrifice an artifact: You get and draw a card.

Cass, Hand of Vengeance

Vigilance
Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.

Desdemona, Freedom’s Edge

Vigilance
Whenever Desdemona, Freedom’s Edge attacks, target creature card in your graveyard that’s an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)

Mirelurk Queen

Vigilance
When Mirelurk Queen enters, target player gets two rad counters.
Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.

Harold and Bob, First Numens

Vigilance, reach
When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It’s an Aura enchantment with enchant Forest you control and “Enchanted Forest has ‘: Add three mana of any one color. You get two rad counters.'” Harold and Bob loses all other abilities.

Cass, Hand of Vengeance

Vigilance
Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.

Lily Bowen, Raging Grandma

Vigilance
Lily Bowen, Raging Grandma enters with two +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.

Marcus, Mutant Mayor

Vigilance, trample
Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn’t, put a +1/+1 counter on it.

Securitron Squadron

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
Vigilance
Whenever a creature token you control enters, put a +1/+1 counter on it.

Mirelurk Queen

Vigilance
When Mirelurk Queen enters, target player gets two rad counters.
Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.

Harold and Bob, First Numens

Vigilance, reach
When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It’s an Aura enchantment with enchant Forest you control and “Enchanted Forest has ‘: Add three mana of any one color. You get two rad counters.'” Harold and Bob loses all other abilities.