Vigilance (Attacking doesn’t cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters, create three 1/1 white Soldier creature tokens.
Keyword: Vigilance
Securitron Squadron
Squad (As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Vigilance
Whenever a creature token you control enters, put a +1/+1 counter on it.
Liberty Prime, Recharged
Vigilance, trample, haste
Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay (two energy counters).
,
, Sacrifice an artifact: You get
and draw a card.
Cass, Hand of Vengeance
Vigilance
Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
Lily Bowen, Raging Grandma
Vigilance
Lily Bowen, Raging Grandma enters with two +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.
Harold and Bob, First Numens
Vigilance, reach
When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It’s an Aura enchantment with enchant Forest you control and “Enchanted Forest has ‘: Add three mana of any one color. You get two rad counters.'” Harold and Bob loses all other abilities.
The Knight of Weeks
Lifelink, vigilance, first strike
At the beginning of your combat step and whenever another Knight enters the battlefield under your control, put a day counter on The Knight of Weeks.
The Knight of Weeks gets +7/+7 for every seven day counters on it.
Apothecary White
Vigilance
Whenever you attack, you create a Food token for each player being attacked. (It’s an artifact with “,
, Sacrifice this artifact: You gain 3 life.”)
,
, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.
Commander Mustard
Vigilance
Other Soldiers you control have vigilance, trample, and haste.
: Until end of turn, Soldiers you control gain “Whenever this creature attacks, it deals 1 damage to defending player.”
Parhelion Patrol
Flying
Vigilance (Attacking doesn’t cause this creature to tap.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Scuttling Sentinel
Flash
Vigilance
When Scuttling Sentinel enters, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can’t be the target of spells or abilities your opponents control.)
Lavinia, Foil to Conspiracy
Vigilance
Whenever you cast your second spell each turn, investigate. (Create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)
: Add
. Activate only during an opponent’s turn.
Vernadi Shieldmate
Vigilance
Lavinia, Foil to Conspiracy
Vigilance
Whenever you cast your second spell each turn, investigate. (Create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)
: Add
. Activate only during an opponent’s turn.
Agrus Kos, Spirit of Justice
Double strike, vigilance
Whenever Agrus Kos, Spirit of Justice enters or attacks, choose up to one target creature. If it’s suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can’t block.)
Aurelia, the Law Above
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.
Aurelia, the Law Above
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.
Alquist Proft, Master Sleuth
Vigilance
When Alquist Proft, Master Sleuth enters, investigate. (Create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)
,
, Sacrifice a Clue: You draw X cards and gain X life.
Wojek Investigator
Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)
Steamcore Scholar
Flying, vigilance
When Steamcore Scholar enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
Sharp-Eyed Rookie
Vigilance
Whenever a creature you control enters, if its power is greater than Sharp-Eyed Rookie’s power or its toughness is greater than Sharp-Eyed Rookie’s toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)
Granite Witness
Flying, vigilance
Disguise (You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
When Granite Witness is turned face up, you may tap or untap target creature.
Mirko, Obsessive Theorist
Flying, vigilance
Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist.
At the beginning of your end step, you may return target creature card with power less than Mirko’s from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)
Steamcore Scholar
Flying, vigilance
When Steamcore Scholar enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.