Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)
Keyword: Vigilance
Aurelia, the Law Above
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.
Aurelia, the Law Above
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.
Tin Street Gossip
Vigilance
: Add
. Spend this mana only to cast face-down spells or to turn creatures face up.
Aurelia, the Law Above
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.
Sharp-Eyed Rookie
Vigilance
Whenever a creature you control enters, if its power is greater than Sharp-Eyed Rookie’s power or its toughness is greater than Sharp-Eyed Rookie’s toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)
Agrus Kos, Spirit of Justice
Double strike, vigilance
Whenever Agrus Kos, Spirit of Justice enters or attacks, choose up to one target creature. If it’s suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can’t block.)
Nelly Borca, Impulsive Accuser
Vigilance
Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can’t block.)
Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.
Karlov Watchdog
Vigilance
Permanents your opponents control can’t be turned face up during your turn.
Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn.
Alquist Proft, Master Sleuth
Vigilance
When Alquist Proft, Master Sleuth enters, investigate. (Create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)
,
, Sacrifice a Clue: You draw X cards and gain X life.
Sun Titan
Vigilance
Whenever Sun Titan enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Mirko, Obsessive Theorist
Flying, vigilance
Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist.
At the beginning of your end step, you may return target creature card with power less than Mirko’s from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)
Steamcore Scholar
Flying, vigilance
When Steamcore Scholar enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
Loran of the Third Path
Vigilance
When Loran of the Third Path enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Steamcore Scholar
Flying, vigilance
When Steamcore Scholar enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
Chulane, Teller of Tales
Vigilance
Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
,
: Return target creature you control to its owner’s hand.
Tomik, Wielder of Law
Affinity for planeswalkers (This spell costs less to cast for each planeswalker you control.)
Flying, vigilance
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card.
Alquist Proft, Master Sleuth
Vigilance
When Alquist Proft, Master Sleuth enters, investigate. (Create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)
,
, Sacrifice a Clue: You draw X cards and gain X life.
Alquist Proft, Master Sleuth
Vigilance
When Alquist Proft, Master Sleuth enters, investigate. (Create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)
,
, Sacrifice a Clue: You draw X cards and gain X life.
Sharp-Eyed Rookie
Vigilance
Whenever a creature you control enters, if its power is greater than Sharp-Eyed Rookie’s power or its toughness is greater than Sharp-Eyed Rookie’s toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)
Alquist Proft, Master Sleuth
Vigilance
When Alquist Proft, Master Sleuth enters, investigate. (Create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)
,
, Sacrifice a Clue: You draw X cards and gain X life.
Metropolis Reformer
Flying, vigilance
You have hexproof.
Whenever Metropolis Reformer is dealt damage, you gain that much life.
Wojek Investigator
Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)
Steamcore Scholar
Flying, vigilance
When Steamcore Scholar enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.