Keyword: Vigilance
Sentinel of the Nameless City
Vigilance
Whenever Sentinel of the Nameless City enters or attacks, create a Map token. (It’s an artifact with “,
, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.”)
Charismatic Conqueror
Vigilance
Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don’t, you create a 1/1 white Vampire creature token with lifelink.
Oaken Siren
Flying, vigilance
: Add
. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
Sentinel of the Nameless City
Vigilance
Whenever Sentinel of the Nameless City enters or attacks, create a Map token. (It’s an artifact with “,
, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.”)
Tetzin, Gnome Champion // The Golden-Gear Colossus
Sentinel of the Nameless City
Vigilance
Whenever Sentinel of the Nameless City enters or attacks, create a Map token. (It’s an artifact with “,
, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.”)
Vona, Butcher of Magan
Vigilance, lifelink
, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
Gishath, Sun’s Avatar
Vigilance, trample, haste
Whenever Gishath, Sun’s Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
Tetzin, Gnome Champion // The Golden-Gear Colossus
Hermitic Nautilus
Vigilance
: Hermitic Nautilus gets +3/-3 until end of turn.
Waterlogged Hulk // Watertight Gondola
Zacama, Primal Calamity
Vigilance, reach, trample
When Zacama, Primal Calamity enters, if you cast it, untap all lands you control.
: Zacama deals 3 damage to target creature.
: Destroy target artifact or enchantment.
: You gain 3 life.
Miner’s Guidewing
Flying, vigilance
When Miner’s Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Sentinel of the Nameless City
Vigilance
Whenever Sentinel of the Nameless City enters or attacks, create a Map token. (It’s an artifact with “,
, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.”)
Zetalpa, Primal Dawn
Flying, double strike, vigilance, trample, indestructible
Gishath, Sun’s Avatar
Vigilance, trample, haste
Whenever Gishath, Sun’s Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
River Herald Guide
Vigilance
When River Herald Guide enters, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Topiary Stomper
Vigilance (Attacking doesn’t cause this creature to tap.)
When Topiary Stomper enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Topiary Stomper can’t attack or block unless you control seven or more lands.
Gishath, Sun’s Avatar
Vigilance, trample, haste
Whenever Gishath, Sun’s Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
Gishath, Sun’s Avatar
Vigilance, trample, haste
Whenever Gishath, Sun’s Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
Uchbenbak, the Great Mistake
Vigilance, menace
Descend 8 — : Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
Curious Altisaur
Vigilance, reach
Whenever a Dinosaur you control deals combat damage to a player, draw a card.
Curious Altisaur
Vigilance, reach
Whenever a Dinosaur you control deals combat damage to a player, draw a card.