Circle of Elders

Vigilance
Formidable — : Add . Activate this ability only if creatures you control have total power 8 or greater.

Misthoof Kirin

Flying, vigilance
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Noble Templar

Vigilance
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.)

Captain of the Watch

Vigilance (Attacking doesn’t cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.

Ojutai, Soul of Winter

Flying, vigilance
Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn’t untap during its controller’s next untap step.

Daghatar the Adamant

Vigilance
Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.
: Move a +1/+1 counter from target creature onto a second target creature.

Ojutai, Soul of Winter

Flying, vigilance
Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn’t untap during its controller’s next untap step.

Daghatar the Adamant

Vigilance
Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.
: Move a +1/+1 counter from target creature onto a second target creature.

Dragon Bell Monk

Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Twilight Shepherd

Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

Adarkar Valkyrie

Flying, vigilance
: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.

Geist-Honored Monk

Vigilance
Geist-Honored Monk’s power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.

Twilight Shepherd

Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

Hallowed Spiritkeeper

Vigilance
When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.

Elite Inquisitor

First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies

Hussar Patrol

Flash (You may cast this spell any time you could cast an instant.)
Vigilance