Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can’t be prevented this turn.
Keyword: Vigilance
Loot, the Pathfinder
Double strike, vigilance, haste
Exhaust — ,
: Add three mana of any one color. (Activate each exhaust ability only once.)
Exhaust — ,
: Draw three cards.
Exhaust — ,
: Loot deals 3 damage to any target.
Temmet, Naktamun’s Will
Vigilance, menace
Whenever you attack, draw a card, then discard a card.
Whenever you draw a card, Zombies you control get +1/+1 until end of turn.
Prophet of the Scarab
Vigilance
When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater.
Prophet of the Scarab
Vigilance
When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater.
Triplicate Titan
Flying, vigilance, trample
When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Redshift, Rocketeer Chief
Vigilance
: Add X mana of any one color, where X is Redshift’s power. Spend this mana only to activate abilities.
Exhaust — : Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
Samut, the Driving Force
First strike, vigilance, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Other creatures you control get +X/+0, where X is your speed.
Noncreature spells you cast cost less to cast, where X is your speed.
Samut, the Driving Force
First strike, vigilance, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Other creatures you control get +X/+0, where X is your speed.
Noncreature spells you cast cost less to cast, where X is your speed.
Elder Gargaroth
Vigilance, reach, trample
Whenever Elder Gargaroth attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
Bruna, the Fading Light
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.
Flying, vigilance
(Melds with Gisela, the Broken Blade.)
Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
Brisela, Voice of Nightmares
Flying, first strike, vigilance, lifelink
Your opponents can’t cast spells with mana value 3 or less.
Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
Imperious Oligarch
Vigilance
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Chromanticore
Bestow (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
Anax and Cymede
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
Woodland Wanderer
Vigilance, trample
Converge — Woodland Wanderer enters with a +1/+1 counter on it for each color of mana spent to cast it.
Ruric Thar, the Unbowed
Vigilance, reach
Ruric Thar, the Unbowed attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Faeburrow Elder
Vigilance
Faeburrow Elder gets +1/+1 for each color among permanents you control.
: For each color among permanents you control, add one mana of that color.
Sun Titan
Vigilance
Whenever Sun Titan enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Zetalpa, Primal Dawn
Flying, double strike, vigilance, trample, indestructible
Malcator’s Watcher
Flying, vigilance
When Malcator’s Watcher dies, draw a card.
Giada, Font of Hope
Flying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
: Add
. Spend this mana only to cast an Angel spell.