Vigilance
Whenever another Human you control enters, put a +1/+1 counter on Heronblade Elite.
: Add X mana of any one color, where X is Heronblade Elite’s power.
Keyword: Vigilance
Adeline, Resplendent Cathar
Vigilance
Adeline, Resplendent Cathar’s power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that’s tapped and attacking that player or a planeswalker they control.
Stalwart Pathlighter
Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.
Guardian of Faith
Flash
Vigilance
When Guardian of Faith enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don’t exist until their controller’s next turn.)
Icingdeath, Frost Tyrant
Flying, vigilance
When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with “Equipped creature gets +2/+0,” “Whenever equipped creature attacks, tap target creature defending player controls,” and equip .
Galea, Kindler of Hope
Vigilance
You may look at the top card of your library any time.
You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains “When this Equipment enters, attach it to target creature you control.”
Thraben Watcher
Flying, vigilance
Other nontoken creatures you control get +1/+1 and have vigilance.
Urban Daggertooth
Vigilance
Enrage — Whenever Urban Daggertooth is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Deepwood Denizen
Vigilance (Attacking doesn’t cause this creature to tap.)
,
: Draw a card. This ability costs
less to activate for each +1/+1 counter on creatures you control.
Segovian Angel
Flying, vigilance
Tajuru Pathwarden
Vigilance (Attacking doesn’t cause this creature to tap.)
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Winged Shepherd
Flying, vigilance
Cycling (
, Discard this card: Draw a card.)
Interplanar Brushwagg
Interplanar (This creature enters onto the interplanar battlefield. Players can’t control creatures on the interplanar battlefield.)
Vigilance, haste
Whenever a player attacks with a creature with power 4 or greater, Interplanar Brushwagg also attacks the player or planeswalker that creature is attacking.
Vazal, the Compleat
Megalegendary (Your deck can have only one copy of this card.)
Vigilance, trample
Vazal, the Compleat has the activated abilities of all other permanents on the battlefield.
Golgari Death Swarm
Flying, vigilance
Bear with Set’s Mechanic
Vigilance
Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.)
Iron Golem
Vigilance
Iron Golem attacks or blocks each combat if able.
Loyal Warhound
Vigilance
When Loyal Warhound enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Cataclysmic Gearhulk
Vigilance
When Cataclysmic Gearhulk enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Galea, Kindler of Hope
Vigilance
You may look at the top card of your library any time.
You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains “When this Equipment enters, attach it to target creature you control.”
Nadaar, Selfless Paladin
Vigilance
Whenever Nadaar, Selfless Paladin enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Other creatures you control get +1/+1 as long as you’ve completed a dungeon.
Loyal Warhound
Vigilance
When Loyal Warhound enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Sun Titan
Vigilance
Whenever Sun Titan enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Guardian of Faith
Flash
Vigilance
When Guardian of Faith enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don’t exist until their controller’s next turn.)