Heronblade Elite

Vigilance
Whenever another Human you control enters, put a +1/+1 counter on Heronblade Elite.
: Add X mana of any one color, where X is Heronblade Elite’s power.

Adeline, Resplendent Cathar

Vigilance
Adeline, Resplendent Cathar’s power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that’s tapped and attacking that player or a planeswalker they control.

Stalwart Pathlighter

Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.

Guardian of Faith

Flash
Vigilance
When Guardian of Faith enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don’t exist until their controller’s next turn.)

Icingdeath, Frost Tyrant

Flying, vigilance
When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with “Equipped creature gets +2/+0,” “Whenever equipped creature attacks, tap target creature defending player controls,” and equip .

Galea, Kindler of Hope

Vigilance
You may look at the top card of your library any time.
You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains “When this Equipment enters, attach it to target creature you control.”

Thraben Watcher

Flying, vigilance
Other nontoken creatures you control get +1/+1 and have vigilance.

Urban Daggertooth

Vigilance
Enrage — Whenever Urban Daggertooth is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Deepwood Denizen

Vigilance (Attacking doesn’t cause this creature to tap.)
, : Draw a card. This ability costs less to activate for each +1/+1 counter on creatures you control.

Tajuru Pathwarden

Vigilance (Attacking doesn’t cause this creature to tap.)
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

Winged Shepherd

Flying, vigilance
Cycling (, Discard this card: Draw a card.)

Interplanar Brushwagg

Interplanar (This creature enters onto the interplanar battlefield. Players can’t control creatures on the interplanar battlefield.)
Vigilance, haste
Whenever a player attacks with a creature with power 4 or greater, Interplanar Brushwagg also attacks the player or planeswalker that creature is attacking.

Vazal, the Compleat

Megalegendary (Your deck can have only one copy of this card.)
Vigilance, trample
Vazal, the Compleat has the activated abilities of all other permanents on the battlefield.

Bear with Set’s Mechanic

Vigilance
Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.)

Iron Golem

Vigilance
Iron Golem attacks or blocks each combat if able.

Loyal Warhound

Vigilance
When Loyal Warhound enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Cataclysmic Gearhulk

Vigilance
When Cataclysmic Gearhulk enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

Galea, Kindler of Hope

Vigilance
You may look at the top card of your library any time.
You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains “When this Equipment enters, attach it to target creature you control.”

Nadaar, Selfless Paladin

Vigilance
Whenever Nadaar, Selfless Paladin enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Other creatures you control get +1/+1 as long as you’ve completed a dungeon.

Loyal Warhound

Vigilance
When Loyal Warhound enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Sun Titan

Vigilance
Whenever Sun Titan enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Guardian of Faith

Flash
Vigilance
When Guardian of Faith enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don’t exist until their controller’s next turn.)