Vigilance
When Aether Inspector enters, you get (two energy counters).
Whenever Aether Inspector attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
Keyword: Vigilance
Prowling Felidar
Vigilance
Landfall — Whenever a land you control enters, put a +1/+1 counter on Prowling Felidar.
Triplicate Titan
Flying, vigilance, trample
When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Zetalpa, Primal Dawn
Flying, double strike, vigilance, trample, indestructible
Vanguard of Brimaz
Vigilance
Heroic — Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Soldier creature token with vigilance.
Loyal Unicorn
Vigilance
Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
Gorm the Great
Partner with Virtus the Veiled (When this creature enters, target player may put Virtus into their hand from their library, then shuffle.)
Vigilance
Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able.
Lightning Angel
Flying, vigilance, haste
Godsire
Vigilance
: Create an 8/8 Beast creature token that’s red, green, and white.
Hundred-Handed One
Vigilance
: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
Chromanticore
Bestow (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
Ith, High Arcanist
Vigilance
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4—
Chulane, Teller of Tales
Vigilance
Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
,
: Return target creature you control to its owner’s hand.
Kazandu Blademaster
First strike, vigilance
Whenever Kazandu Blademaster or another Ally you control enters, you may put a +1/+1 counter on Kazandu Blademaster.
Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
Atraxa, Praetors’ Voice
Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Bitterbow Sharpshooters
Vigilance, reach
Sentinel Spider
Vigilance, reach
Samut, Voice of Dissent
Flash
Double strike, vigilance, haste
Other creatures you control have haste.
,
: Untap another target creature.
Aven Wind Guide
Flying, vigilance
Creature tokens you control have flying and vigilance.
Embalm (
, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)
Serra Angel
Flying
Vigilance (Attacking doesn’t cause this creature to tap.)
Greenwood Sentinel
Vigilance (Attacking doesn’t cause this creature to tap.)
Swiftblade Vindicator
Double strike (This creature deals both first-strike and regular combat damage.)
Vigilance (Attacking doesn’t cause this creature to tap.)
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Serra Sphinx
Flying, vigilance