Taranika, Akroan Veteran

Vigilance
Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

Topan Freeblade

Vigilance (Attacking doesn’t cause this creature to tap.)
Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

Highcliff Felidar

Vigilance
When Highcliff Felidar enters, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.

Steppe Glider

Flying, vigilance
: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.

Tajuru Pathwarden

Vigilance (Attacking doesn’t cause this creature to tap.)
Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

Court Hussar

Vigilance
When Court Hussar enters, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When Court Hussar enters, sacrifice it unless was spent to cast it.

Interplanar Brushwagg

Interplanar (This creature enters onto the interplanar battlefield. Players can’t control creatures on the interplanar battlefield.)
Vigilance, haste
Whenever a player attacks with a creature with power 4 or greater, Interplanar Brushwagg also attacks the player or planeswalker that creature is attacking.

Felidar Sovereign

Vigilance (Attacking doesn’t cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your upkeep, if you have 40 or more life, you win the game.

Winged Shepherd

Flying, vigilance
Cycling (, Discard this card: Draw a card.)

Topan Freeblade

Vigilance (Attacking doesn’t cause this creature to tap.)
Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

Sunrise Seeker

Vigilance
When Sunrise Seeker enters, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Unwavering Initiate

Vigilance
Embalm (, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

Skyward Eye Prophets

Vigilance
: Reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put it into your hand.

Rosemane Centaur

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Vigilance

Intrusive Packbeast

Vigilance
When Intrusive Packbeast enters, tap up to two target creatures your opponents control.