Cryptid Inspector

Vigilance
Whenever a face-down permanent you control enters and whenever Cryptid Inspector or another permanent you control is turned face up, put a +1/+1 counter on Cryptid Inspector.

Enduring Vitality

Vigilance
Creatures you control have “: Add one mana of any color.”
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner’s control. It’s an enchantment. (It’s not a creature.)

Intruding Soulrager

Vigilance
, Sacrifice a Room: Intruding Soulrager deals 2 damage to each opponent. Draw a card.

Fear of Surveillance

Vigilance
Whenever Fear of Surveillance attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Enduring Vitality

Vigilance
Creatures you control have “: Add one mana of any color.”
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner’s control. It’s an enchantment. (It’s not a creature.)

Enduring Vitality

Vigilance
Creatures you control have “: Add one mana of any color.”
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner’s control. It’s an enchantment. (It’s not a creature.)

Enduring Vitality

Vigilance
Creatures you control have “: Add one mana of any color.”
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner’s control. It’s an enchantment. (It’s not a creature.)

Floodpits Drowner

Flash
Vigilance
When Floodpits Drowner enters, tap target creature an opponent controls and put a stun counter on it.
, : Shuffle Floodpits Drowner and target creature with a stun counter on it into their owners’ libraries.

Erratic Apparition

Flying, vigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Erratic Apparition gets +1/+1 until end of turn.

Unwilling Vessel

Vigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel.
When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.

Enduring Vitality

Vigilance
Creatures you control have “: Add one mana of any color.”
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner’s control. It’s an enchantment. (It’s not a creature.)

Enduring Vitality

Vigilance
Creatures you control have “: Add one mana of any color.”
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner’s control. It’s an enchantment. (It’s not a creature.)

Daggermaw Megalodon

Vigilance
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Clement, the Worrywort

Vigilance
Whenever Clement, the Worrywort or another creature you control enters, return up to one target creature you control with lesser mana value to its owner’s hand.
Frogs you control have “: Add or . Spend this mana only to cast a creature spell.”

Ms. Bumbleflower

Vigilance
Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.

Akroan Phalanx

Vigilance
: Creatures you control get +1/+0 until end of turn.

Azure Beastbinder

Vigilance
Azure Beastbinder can’t be blocked by creatures with power 2 or greater.
Whenever Azure Beastbinder attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it’s a creature, it also has base power and toughness 2/2 until your next turn.

Kitsa, Otterball Elite

Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa’s power is 3 or greater.

End-Raze Forerunners

Vigilance, trample, haste
When End-Raze Forerunners enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

Glimmerpoint Stag

Vigilance
When Glimmerpoint Stag enters, exile another target permanent. Return that card to the battlefield under its owner’s control at the beginning of the next end step.

Lumra, Bellow of the Woods

Vigilance, reach
Lumra, Bellow of the Woods’s power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.

Clement, the Worrywort

Vigilance
Whenever Clement, the Worrywort or another creature you control enters, return up to one target creature you control with lesser mana value to its owner’s hand.
Frogs you control have “: Add or . Spend this mana only to cast a creature spell.”

Finneas, Ace Archer

Vigilance, reach
Whenever Finneas, Ace Archer attacks, put a +1/+1 counter on each other creature you control that’s a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.